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Posts: 17 | Thanked: 17 times | Joined on Aug 2013 @ Inverted Castle
#61
Originally Posted by ade View Post
I assume you need to install "qtquickcompat".

If so, I should add it to the dependencies.
just installed it then tried running it.


it's looking for assets?

goodnews: it's not a blackscreen anymore.

badnews: it's not playable.


I tried tapping play or anything, nothing happens.
 

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#62
@ade thanks for the doodlejump deb file. a request. can you make doodlejump to automatically rotate screen in portrait mode like flappybird does despite of locking screen in landscape mode (orientation lock applet).

for doodle jump to rotate in portrait mode i have to disable orientation lock and also close the keyboard but thats no the case with flappy bird.
 
Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#63
Originally Posted by panjgoori View Post
@ade thanks for the doodlejump deb file. a request. can you make doodlejump to automatically rotate screen in portrait mode like flappybird does despite of locking screen in landscape mode (orientation lock applet).

for doodle jump to rotate in portrait mode i have to disable orientation lock and also close the keyboard but thats no the case with flappy bird.
Doodle jump switches to portrait in all my testcases (landscape/auto/portrait lock with the applet), so I can't acknowledge this. It will switch to landscape when the keyboard is open (flappybird does not), but that's not how you play the game in normal circumstances.
 

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#64
Originally Posted by panjgoori View Post
@ade thanks for the doodlejump deb file. a request. can you make doodlejump to automatically rotate screen in portrait mode like flappybird does despite of locking screen in landscape mode (orientation lock applet).

for doodle jump to rotate in portrait mode i have to disable orientation lock and also close the keyboard but thats no the case with flappy bird.
That will defeat the purpose of the game. I'm assuming you have never played this game before in an iPhone/Android phone?

The game has to be played in portrait.
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#65
)ust updated flappybird, went from nearly unplayable to a full fun playable game with sound; great work!
 
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#66
Since we actually have hardware buttons on N900 vs iCrap/Undroid could we perhaps flap using the shutter or volume buttons?
Not sure how hard that would be but it would get fingers and stylus off of the screen while playing.
 

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#67
Just installed these games from the fam , both fb and f2048 are awesome games. But i had a hard time playing doodle jump becoz frankly i dont know how to play it. By the way thanx to the developers for this dank stuff.
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Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#68
If someone is interested in this (not me) and wants to try himself, here are two more simple N9 boardgames that could be made usable for Fremantle in the same way:
- PegSolitaire (http://122.226.111.101/thread-16892822-1-464-1.html)
- daDouDou (http://122.226.111.101/thread-16892795-1-464-1.html)
 

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#69
Originally Posted by biketool View Post
Since we actually have hardware buttons on N900 vs iCrap/Undroid could we perhaps flap using the shutter or volume buttons?
Not sure how hard that would be but it would get fingers and stylus off of the screen while playing.
I've added code to grab the volume keys for flappybird. Now any key can (hopefully) be used be used to flap. Not tested, as I'm getting the com.nokia.meego error even though I have qt-components-10 and qtquickcompat installed.

Debian package: http://ubuntuone.com/222dP4K4J5PKVr5reEeEYU
Source: http://ubuntuone.com/2KYFaonga0DAGLJZAa4zFy
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#70
where can I get these for the N9?
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