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Posts: 662 | Thanked: 653 times | Joined on Feb 2010
#71
Here's the video:

http://www.youtube.com/watch?v=k-zIzA9UjqY

Pardon the lack of sound. Microphone decided not to work today.
 

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Posts: 40 | Thanked: 8 times | Joined on Apr 2010
#72
I have successfully run EA's NFSUC, Sims 3 and GameLoft's letsgoft.
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#73
Originally Posted by Bundyo View Post
Hm, here's another: undefined symbol: glGenFramebuffersOES, probably more complicated by the looks of it.
That one's already in the git.
 

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Airtux's Avatar
Posts: 133 | Thanked: 51 times | Joined on Jul 2010 @ Swiss
#74
I have tested Gangstar and assassin's creed not work...
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N900, Maemo 5 - NITDroid/N810 Maemo 4 -- French community: http://forum.maemofrance.fr
 
Posts: 40 | Thanked: 8 times | Joined on Apr 2010
#75
Originally Posted by Airtux View Post
I have tested Gangstar and assassin's creed not work...

yes, the same with me.

Code:
Nokia-N900:/home/user/com.gameloft.app.gangstar/Gangstar# ./Gangstar 
SDLGL: called sdl_init with flags = 0x100230
PDL: Switch orientation to 3
SDLGL: Going for a 270 deg rotation
PDL: Init: Service name is com.javispedro.preenv.Gangstar
PDL: Screen dimming prevention ON
PDL: Music is playing
PDL: TODO: Set do_not_disturb flag to true
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Application asks for unknown GL attribute 5, value 1
SDLGL: Requested GL minor version 1
SDLGL: Called SetVideoMode(320, 480, 0, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: Going for a 270 deg rotation
PDL: Application asked for lang, giving en_US
Segmentation fault
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#76
Well, I'm with 0.1.1 from git and still get it...
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 
Posts: 19 | Thanked: 14 times | Joined on Jul 2010 @ mauritius
#77
ah i finally got it heres a noob friendly tutorial:
firstly, youll need the applications folder which is found in your palm pre /user/ directory. if you do not own any palm, youll have to download the ipk legally and open it with 7z..

if you have the ipk file, open it and extract the applications folder and put it in the /home/user on your n900. this can easily be done by openssh.

now just follow the following steps:
1. sudo gainroot
2. preenv
3. cd /home/user/applications/'name of game folder'.
4. chmod +rwx 'name of the game' (for example, need for speed would be nfsuc)
5. To create a desktop icon, just type: desktopgen appinfo.json

enjoy
special thanks go to airtux, javispedro and all those involved in the project
 

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Posts: 87 | Thanked: 47 times | Joined on Sep 2009 @ Sorocaba, Brasil
#78
I just tried Super KO boxing and it fails with an undefined symbol:

Nokia-N900:/home/user/com.glu.app.skob2/skob2# ./skob2.exe
SDLGL: called sdl_init with flags = 0x100231
PDL: Init: Service name is com.javispedro.preenv.skob2.exe
PDL: Screen dimming prevention ON
ACCEL: Opening accelerometer
SDLGL: Requested GL major version 1
SDLGL: SDL_GLES initialized (res=0)
SDLGL: Application asks for unknown GL attribute 5, value 1
SDLGL: Requested GL minor version 1
SDLGL: Requested depth buffer size 16
SDLGL: Application asks for unknown GL attribute 0, value 8
SDLGL: Application asks for unknown GL attribute 1, value 8
SDLGL: Application asks for unknown GL attribute 2, value 8
SDLGL: Application asks for unknown GL attribute 3, value 8
SDLGL: Called SetVideoMode(2, 2, 32, 0x2)
SDLGL: Requested OpenGL video mode
SDLGL: This orientation is not handled yet
SDLGL: Application asks for unknown GL attribute 5, value 1
SDLGL: Requested GL minor version 1
SDLGL: Requested depth buffer size 16
SDLGL: Application asks for unknown GL attribute 0, value 8
SDLGL: Application asks for unknown GL attribute 1, value 8
SDLGL: Application asks for unknown GL attribute 2, value 8
SDLGL: Application asks for unknown GL attribute 3, value 8
./skob2.exe: symbol lookup error: ./skob2.exe: undefined symbol: glBindFramebufferOES
 
Posts: 8 | Thanked: 1 time | Joined on Sep 2010 @ Izmir
#79
Thank you very much, javispedro.You solve our game problem.
 

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javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#80
Originally Posted by Bundyo View Post
Well, I'm with 0.1.1 from git and still get it...
I am quite sure I implemented it, so either you are using the old lib or I failed to commit the changed file (gles1.c).


Btw, there's no way I am buying every Pre game in existence (in fact, at this point I own just three and one of them is not native), so if your game crashes in mysterious ways you will have to debug &document it (strace is a good start).

Last edited by javispedro; 2010-10-24 at 18:40.
 
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