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2010-07-28
, 11:20
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Posts: 635 |
Thanked: 282 times |
Joined on Sep 2009
@ Black Mesa Research Facility
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#12
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2010-07-28
, 13:56
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Posts: 10 |
Thanked: 0 times |
Joined on Jun 2010
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#13
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2010-07-28
, 16:57
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Posts: 106 |
Thanked: 38 times |
Joined on May 2010
@ Bucharest
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#14
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2010-07-28
, 17:04
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#15
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ok nowwww i think i understand. so a game written in GL would translate to GL ES, but only for the limited feature set that GL ES offers. everything else would need to be rewritten.
The Following User Says Thank You to javispedro For This Useful Post: | ||
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2010-07-28
, 17:36
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Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
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#16
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2010-07-28
, 18:42
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#17
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2010-07-28
, 19:20
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Posts: 2,427 |
Thanked: 2,986 times |
Joined on Dec 2007
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#18
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COGL is a low level OpenGL abstraction library developed for (and part of) Clutter. It is used primarily by Clutter to provide a common rendering API that works transparently across OpenGL >=1.4, OpenGL ES 1.1 and OpenGL ES 2.0.
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2010-07-29
, 14:25
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Posts: 1,716 |
Thanked: 3,007 times |
Joined on Dec 2009
@ Warsaw, Poland
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#19
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This means that developers who will use the OpenGL 4 engine can code now mobile applications (including N900) without using extra libs for converting the API into a mobile API.
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2010-07-29
, 14:42
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Posts: 1,062 |
Thanked: 961 times |
Joined on May 2010
@ Boston, MA
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#20
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Want to browse streamlined versions of websites automatically when in 2g? Vote for this brainstorm.
Sick of your cell signal not reconnecting after coming out of a bad signal area? Vote for this bug.