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2010-01-13
, 11:01
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Posts: 37 |
Thanked: 9 times |
Joined on Dec 2009
@ Spain
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#212
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2010-01-13
, 11:18
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Posts: 71 |
Thanked: 12 times |
Joined on Jan 2007
@ Dubai, UAE
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#213
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2010-01-13
, 11:30
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Posts: 37 |
Thanked: 9 times |
Joined on Dec 2009
@ Spain
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#214
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2010-01-13
, 13:26
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Posts: 100 |
Thanked: 102 times |
Joined on Apr 2008
@ Amazon-Belém
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#215
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2010-01-13
, 14:06
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#216
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2010-01-13
, 14:58
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Posts: 100 |
Thanked: 102 times |
Joined on Apr 2008
@ Amazon-Belém
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#217
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2010-01-13
, 15:08
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Posts: 488 |
Thanked: 107 times |
Joined on Sep 2009
@ Asgard / Midgard / London
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#218
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Hi everyone, I'm new here so bear with me!
I have downloaded emulators for Nintendo, Megadrive and Gameboy etc. How do you download the games to play. When I open these emulators it brings up a page to load a file?
I'm completely new to this and have no experience in Maemo whatsoever.
Thanks,
Pia
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2010-01-13
, 16:14
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Posts: 1,255 |
Thanked: 393 times |
Joined on Oct 2009
@ US
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#219
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2010-01-13
, 16:25
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#220
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Flandry, a few questions for your great efforts with SDLMAME:
1. Is .135u3-0maemo1 the newest version? That is what I have.
2. Any way to add framerate adjustment option and sound disable to the UI to go along with the current input options on the main screen?
3. Can the config file be accessed to adjust the framerate globally? I am thinking just 1 frame skipped (2 for some) will work wonders. I you can, how do we access this file and edit it?
4. Any chance of a screen rotate option?
I have tried MANY games and almost all work. Even the Metal Slugs and Golden Tee Golfs load up Great job!!!!!
Framerate option should help the performance of those games out big time.
Being a complete noob, i am still discovering standard options to SDLMAME that improve performance much more drastically than optimizing routines or messing with compiler flags. I had completely overlooked the YUV overlay option that uses hardware acceleration to do scaling...d'oh. That wasn't a trivial improvement: it's about a 2.5x acceleration with the undemanding old test ROM. It took gng from ~35% to ~90% performance, so with frame dropping it's pretty well emulated now.
I also fixed the autosave in the new version--i think. It's still a dev release and will probably brick everyone's phone. You shouldn't install it. Don't come crying to me, or more importantly, to T.M.O. when you do anyway, and it does. :P
Unofficial PR1.3/Meego 1.1 FAQ
Accelemymote: make your accelerometer more joy-ful
Last edited by Flandry; 2010-01-13 at 04:39.