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2009-11-21
, 15:52
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#22
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Forgive a non-technical person asking a potentially silly question, but are you compiling:
a) a 3D engine that can run on the n900, and potentially be used by games?
b) the tools that allow content creation via Ogre to be run on the n900?
Thanks.
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2009-11-21
, 22:40
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Posts: 15 |
Thanked: 48 times |
Joined on Nov 2009
@ United Kingdom
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#23
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The Following 2 Users Say Thank You to ali1234 For This Useful Post: | ||
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2009-11-21
, 22:52
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#24
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The ogre tools are not compiled. They don't compile correctly because cmake cannot correctly determine the xlibs to use while compiling. I suspect this is a problem with the N900 SDK. This could be fixed or at least worked around, but there is not much point because you can and should just install these natively on the PC.
The 3D engine does compile but I have not yet tested it with the optional extra libraries freeimage and zzip so my build currently cannot load any texture or the ogre base example files. It does correctly initialize the render window though.
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2009-11-22
, 00:33
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Posts: 15 |
Thanked: 48 times |
Joined on Nov 2009
@ United Kingdom
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#25
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The Following 4 Users Say Thank You to ali1234 For This Useful Post: | ||
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2009-11-22
, 00:47
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#26
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I have now tested with the optional libraries. You need libzzip, libfreeimage, and libois. They all compile fine. The Ogre samples do not build correctly so you must prevent cmake from compiling them by adding -DOGRE_BUIILD_SAMPLES=0 to the cmake command.
Everything mostly works but there is some colour space problem (everything blue is orange) and some missing features due to using GLES and not GL.
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2009-11-22
, 01:25
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Posts: 15 |
Thanked: 48 times |
Joined on Nov 2009
@ United Kingdom
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#27
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The Following User Says Thank You to ali1234 For This Useful Post: | ||
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2009-11-22
, 17:53
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Posts: 65 |
Thanked: 3 times |
Joined on Nov 2009
@ Germany
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#28
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2009-11-22
, 18:11
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Posts: 240 |
Thanked: 71 times |
Joined on Jun 2008
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#29
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2009-11-26
, 13:35
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Posts: 341 |
Thanked: 64 times |
Joined on May 2009
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#30
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The Following User Says Thank You to REMFwhoopitydo For This Useful Post: | ||
a) a 3D engine that can run on the n900, and potentially be used by games?
b) the tools that allow content creation via Ogre to be run on the n900?
Thanks.