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Posts: 11,700 | Thanked: 10,045 times | Joined on Jun 2006 @ North Texas, USA
#21
Originally Posted by Bundyo View Post
Flash is still underpowered on the tablets, maybe for the desktop.
So far the flash games I've downloaded to run offline on N800/N810 work great... but I understand that doesn't mean they all will.
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#22
ok guys and gals. you've caught me on the hop but i've uploaded a deb for you to play with and make youtube videos etc. enjoy but remember it's a dev snapshot and not-ready-yet. levels and fixes welcome as i'm really short of time to spend on this lately.

https://garage.maemo.org/frs/downloa..._0.1_armel.deb
 

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#23
Accelerometer anyone?
I have to say that that would be wicked.
Possibly through serial via usb or just usb? (just usb sounds harder)
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#24
Originally Posted by jchord View Post
Accelerometer anyone?
I have to say that that would be wicked.
Possibly through serial via usb or just usb? (just usb sounds harder)
I saw recently where someone actually developed one. The thread is here, somewhere...
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#25
 

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#26
Cheers tme

I acquired the sources to PocketPhysics on the DS from the author who was more than happy to share. Unfortunately I haven't had time to do anything useful with them (i.e. strip the DS specific code.) Now I know I won't need to add this to my list of projects ;D

I've not tried tme's numptyphysics yet - but if the physics simulation is slow and assuming you've not used it yet - there's a fixed math implementation of the Box2D library available that may make simulation faster.
 
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#27
is there any way to clear the page so you have a totally blank sheet of paper?
 
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#28
Originally Posted by munky261 View Post
is there any way to clear the page so you have a totally blank sheet of paper?
start with a simple level (like L3) and delete using zomme-minus plus stylus.
 
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#29
This is great! I can't believe how smoothly it works. Looking forward to future developments...!
 
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#30
Originally Posted by yabbas View Post
I've not tried tme's numptyphysics yet - but if the physics simulation is slow and assuming you've not used it yet - there's a fixed math implementation of the Box2D library available that may make simulation faster.
His app is not slow, we were talking about possibility of a flash implementation.
 
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