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#601
Originally Posted by dirksonguer View Post
Kojacker, I noticed your note just today and wrote as soon as I did. Sounds stupid, but I was too busy preparing the new release. Stupid of me not to check the rules and thread that is.

So here is the thing: I removed the download file (removed, not deprecated) and the posts but there is nothing I can do about the checked in code and .deb in the repo as Google Code does not allow rollbacks and removes.

Closing the project might be a way but then the link is gone too. I will look into it when I get home (I'm on the move atm).

Sorry all, escpecially my fellow competing coders. Please share your view like @jackburton, so we can figure this out. If you agree that this was not fair I will retreat from the competition.

Edit: According to the statistics 24 people already downloaded the 0.1.0 already. Nothing I can do about this either. Will post a screenshot of this with timestamp later when I'm home..
Definitely don't retreat. I was just explaining my opinion on the matter

Is your package in extras-dev?

You could always repackage the old code as a newer version in the repo so that people will either get downgraded (if they install updates) and new people will get the original upon first install from extras-dev.
 

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#602
Games, Graphics, and Multimedia (Part 1 of 2)


Adventlands
Developer: tommyj23
Category: Games, Graphics & Multimedia
Beginner: No
Platform: Harmattan


Application Description:
In this game you have to explode bubbles, in diferents levels, and eat bubbles too, in some levels you have to fight with an evil boss.

Download Instructions:
Here I put for you the intro of the game Adventlands, and other video for learn how to play.

The intro video:
http://www.youtube.com/watch?v=8-AfN9Z2a2E&feature=plcp

And how to play:
http://www.youtube.com/watch?v=H0bR7oCrCVM&feature=plcp
And now the link of the game:
https://sites.google.com/site/dimensionadventure/ad




Alpha Strike
Developer: aStrike
Category: Games, Graphics & Multimedia
Beginner: Yes
Platform: Fremantle (N900)


Application Description:
Alpha Strike is a fast-paced 3D action shooting game in which you move the player with the accelerometer and shoot with the on-screen joystick. Your target is to shoot as many robotic enemies as you can while avoiding their attacks and using the health or weapon bonuses. As you kill more enemies, your score gets higher. The game was created by me from scratch and is original (not a port of an existing game). Alpha Strike was programmed on and for the N900 using C++. It uses SDL1.2 and OpenGL ES2.0 for the 3D graphics rendering. It is currently aimed for the N900, but I think it is fairly portable to other platforms too.
The game features include: High-res textures, varied and multicolored arenas, keyframe animations for the game figures, vertex buffer objects, interleaving and indexed arrays for better performance, highscores system, visual effects such as lighting with textures, simple reflections and shadows, textured animations with particles effects for explosions and bullet collisions, etc.

Download Instructions:
For installation instructions, download links, more screenshots and details visit the Alpha Strike thread: http://talk.maemo.org/showthread.php?t=86639




BlockMaster
Developer: (talk.maemo.org)3clch4pawlakov , (maemo.org)tomx95
Category: Games, Graphics & Multimedia
Beginner: Yes
Platform: Fremantle (N900)


Application Description:
BlockMaster is a puzzle solving 2D platformer.
It’s a game where you must guide all characters to the exits by modifying( creating or destroying ) blocks on the map.
It has 28 unique playable levels.

See gameplay video on youtube:
http://www.youtube.com/watch?v=GCKIRZ3k1YU

Work completed by me:
- engine(physics, game logic), from scratch
- idea
- levels
- some graphics
It's coded using OpenGLES2 and QT.

Download Instructions:
Announce thread: http://talk.maemo.org/showthread.php?t=86661
Download link: v 1.1.4 Fremantle armel
http://dl.dropbox.com/u/103797238/Bl...ntle_armel.deb

Package is also available in extras devel:
Type these commands in X Terminal to install it:
sudo gainroot
apt-get update
apt-get install blockmaster

If you have problems installing, uninstall previous versions first. If you still have problems ask for help in announce thread or mail me at tpastusiak@gmail.com




Crosswords
Developer: draxcp6
Category: Games, Graphics & Multimedia
Beginner: Yes
Platform: Fremantle (N900) and Harmattan


Application Description:
You get letters, and you must use them for given time (configurable) in order to not receive penalty (configurable). You define how big table will be, how many letters you get per round, what dictionary to use (at the moment only English and Serbian are supported) and many more. In other words, game is very customizable so you can adjust it however you like.
Also, it is optimized for touch screens (cellphones – supports landscape and portrait modes) but it works good on desktops.

Whole game is my work and it is written from scratch.

Download Instructions:
Here is maemo.org thread dedicated for application: http://talk.maemo.org/showthread.php?t=86355
Download details and instructions are in that thread.




Hits
Developer: bober12
Category: Games, Graphics & Multimedia
Beginner: Yes
Platform: Fremantle (N900)


Application Description:
Hits – rhythm game made using Qt for Nokia n900/fremantle.
Easy and simple.
All you need to do is push circles according the music, when outer circle is same size as inner.

I have made all coding work – engine, map parsing, score system, etc.
Graphics and play maps aren’t made by me.

Download Instructions:
Here is announce page with .deb file download links.
http://ftpud-apps.blogspot.com/2012/...ythm-game.html




Instago
Developer: dirksonguer
Category: Games, Graphics & Multimedia
Beginner: No
Platform: Harmattan


Application Description:
Instago is an Instagram client for Meego / Harmattan. It lets you browse through the popular photos stream of Instagram, view photos in detail and take a look at the user pages.

As such it’s a simple viewer at the moment. Now obviously the intersting part of Instagram would actually be able to upload images. However I’m not going to reverse engineer posting images to Instagram nor will I try. Instead, here is what I’m going to do:

Step 1: Implement as much features as possible without actually authenticating myself (via OAuth). Test it, have a beta and then push it to the Nokia Store. This is the current state of the application (well, the beta part).

Step 2: Implement user authentication and have all the interactive features (like searching, friends, likes, news stream and so on). Test it, have a beta and push the update to the Nokia Store.

Step 3: Contact Instagram and beg to be approved for official upload support

I started developing the application from scratch about three weeks ago in my spare time. The progress is documented on my N9 blog here: http://n9development.tumblr.com/

Also I’m pushing the code to a Google Code project here: http://code.google.com/p/n9-developm...runk%2Finstago

Download Instructions:
You can download the current version of the application (v0.0.2) here: http://code.google.com/p/n9-developm....0.2_armel.deb

Other versions can be found in the download section: http://code.google.com/p/n9-developm...downloads/list

Please note that you have to allow installations from other sources than the Nokia Store. See details here: http://techprolonged.com/index.php/2...ego-harmattan/.




Lone Wolf
Developer: sakya
Category: Games, Graphics & Multimedia
Beginner: No
Platform: Fremantle (N900)


Application Description:
Lone Wolf is a Gamebook serie, freely distributed also by the Project AON.
This is a portable version of the books for the N900.

I started coding it before the beginning of the competition, but finish the development and the scripting of the books during the competition timeframe

Download Instructions:
The package is available in extra devel:
http://maemo.org/packages/view/lonewolf4m/




MaeLyrica
Developer: marmistrz
Category: Games, Graphics, Multimedia
Beginner: No
Platform: Fremantle (N900)


Application Description:
MaeLyrica is a lyrics downloading client with ability to save them for later offline use.

Features:
Download lyrics from 5 different providers
Save lyrics for offline use
Select track from media library
Select track from recent searches
Do you know that MaeLyrica offered AZLyrics.com lyrics download before Open Media Player?

Download Instructions:
Announce thread: http://talk.maemo.org/showthread.php?p=1263786
1. Enable extras-devel
2. In Hildon App. Manager install MaeLyrica or as root:
Code:
sudo gainroot
apt-get install maelyrica
To run, just click the entry in the menu

Additional notes:
To minimize click top left corner, to close click top right corner
In case of any problems, let me know.
Open Media Player does take the lyrics from MaeLyrica database, but displays them without breaks. It seems to be a bug in Open Media Player I discovered lately, as MaeLyrica displays the same lyrics correctly..

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Last edited by kojacker; 2012-09-22 at 22:20.
 

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#603
Games, Graphics, and Multimedia (Part 2 of 2)


Math Bingo
Developer: rfeese
Category: Games, Graphics & Multimedia
Beginner: Yes
Platform: Fremantle (N900)


Application Description:
An arcade-style bingo game where the player must solve simple math problems and find the answers on their bingo card.

Download Instructions:
Download the tarball. Extract, cd to the directory, and run
"mathbingo". I spent all evening trying to create a package but
failed. I guess a proper package will have to come later.

http://dehydratedwater.org/math_bing...compo_2012.tgz

md5sum: ff7e91562ea0d28945d6d546e4ee90eb




Meemory
Developer: Iktwo
Category: Games, Graphics & Multimedia
Beginner: No
Platform: Harmattan


Application Description:
Meemory is a puzzle game developed for the Maemo Coding Competion 2012 to test your memory. You need to memorize a sequence of pressed buttons, you will see numbers, those are just to confuse you. You can unlock harder levels and your highscores is saved.

Download Instructions:
You can download it for free at the Nokia Store http://store.ovi.com/content/296793 or visit the oficial page http://iktwo.com/mobile-apps/meego-h...moryharmattan/




Nyan Cat
Developer: swinkels
Category: Games, Graphics & Multimedia
Beginner: No
Platform: Harmattan


Application Description:
Nyan Cat is an arcade game with the epic Nyan Cat flying through milky way. Your goal is to fly as far as you can avoiding incoming asteroids. To survive you can steer clear or shoot them by rocket. Every second of gameplay gives you single score point.
The game uses original nyan cat character by prguitarman combined with other graphics in a 8bit style and pseudo 3D effects to simulate flying in a space.
It was created in pure QML with only mutlitouch workaround writen in C++.
Intro and game over music was created by me just for this game.

Download Instructions:
Download link for Harmattan:
http://www.swinkels.tvtom.pl/nyancat....0.0_armel.deb




ρcam
Developer: qwazix
Category: Games, Graphics & Multimedia
Beginner: No
Platform: Fremantle (N900) and Harmattan (N9 only)


Application Description:
Rawcam is an advanced camera application that utilizes fcam drivers. It sports manual controls in a quick-to-use layout. It supports manual exposure, white-balance and focus custom flash intensity and saves both .jpg and .dng

It has instant startup and capture times, and a very good low light performance.

* ISO 100-3200
* Shutter time 1/8000 – 1s
* Manual/Auto/Spot focus
* Manual/Auto White Balance
* DNG/JPG filetypes
* Custom flash intensity and back-curtain flash

Download Instructions:
N9 users should download latest version from here: http://talk.maemo.org/showthread.php?t=85512
N900 users will find rawcam in extras-devel: http://maemo.org/packages/package_in.../rawcam/0.0.8/




Reaction Challenge
Developer: adityamhatre
Category: Games, Graphics & Multimedia
Beginner: Yes
Platform: Harmattan


Application Description:
First one to tap wins

Download Instructions:
http://dl.dropbox.com/u/24425541/rea....0.1_armel.deb



Splat It
Developer: adityamhatre
Category: Games, Graphics & Multimedia
Beginner: Yes
Platform: Harmattan


Application Description:
You have splat a bug as it moves on the screen

Download Instructions:
http://dl.dropbox.com/u/24425541/spl....0.1_armel.deb




Square-It
Developer: piggz
Category: Games, Graphics & Multimedia
Beginner: No
Platform: Harmattan


Application Description:
The game is an implementation of the Square-It/Dots-Dashed/Squares game you may have played with pencil and paper as a child. See http://en.wikipedia.org/wiki/Square-it.

The aim is to ’own’ the most squares on the board by drawing lines between adjacent dots.

There are 2 modes of play:
2 players on one phone
2 players over the internet

When playing on one phone, each player takes turns, and the board says whos turn it is.

When playing over the internet, a player cannot make a move if it is not their turn.

To play online, you must set up an account with an email address, any invites you receive will be shown in the ’Existing Internet Games’ dialog.

The game has been completely implemented since the beginning of the coding competition, the first releases being made in September-2012.

As well as the phone client, the work also included a node.js server for handling the internet games.

In the future, clients will be available for as many devices as possible that support Qt, including N900/Symbian/Android and Playbook/BB10

Download Instructions:
The latest version is available from the TMO thread http://talk.maemo.org/showthread.php?p=1260905 which also includes a version history, todo list and additional screen shots.




ThrowIn
Developer: cckwes
Category: Games, Graphics & Multimedia
Beginner: No
Platform: Fremantle (N900) and Harmattan


Application Description:
ThrowIn is a paper toss game clone for Harmattan. Players require to throw the paper into the bin by adapting to the random wind direction and magnitude. ThrowIn features 3 levels of difficulties. Players can challenge themselves by recording the highest successive throw in for each level of difficulty.

Download Instructions:
ThrowIn is available for download at Nokia Store http://store.ovi.com/content/297727
The announcement thread is available here: http://talk.maemo.org/showthread.php?t=85564




TriQuick
Developer: avis
Category: Games, Graphics & Multimedia
Beginner: No


Application Description:
TriQuick is a game to train attentiveness, quick eye and abstract thinking.
It’s done in almost pure QML and JS (except some parts of code, catching application minimization etc).
It uses Qt GameEnabler to play sounds and music.
Features:
- QML-based code (using built-in animations)
- autopause (low power consumption on minimizing)
- autorotation
- game state autosave
- english and russian localizations
- interactive tutorial
- switchable sounds, music and background effects

Download Instructions:
Free version of the game for Maemo 5 can be downloaded here: http://avis.allnokia.ru/triquick_1_0_0_armel.deb
Paid versions for Harmattan and Symbian avaliable at Nokia Store: http://store.ovi.com/content/301269
Also there is an ad-sposored versions at: http://store.ovi.com/content/301279

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Last edited by kojacker; 2012-09-19 at 00:29.
 

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#604
I hope I did not break any rules but:

I just updated AlloCine to version 0.9.6 because english translations were not working with 0.9.5

I don't know what should be taken into account for the coding competition so I let the "authorities" decide :-)

- 0.9.4 was released in time but french only (Only FR API used - No translations)
- 0.9.5 was released after end date but the only change is english translation and choice between FR or UK API. No other functionnal change.
- 0.9.6 is a bugfix (english translations were not applied)

Both 0.9.4 and 0.9.6 packages are available on the AlloCine thread. (I removed 0.9.5 which is just useless because translations were not working)

I wouldn't have made that 0.9.6 update if I was not sure that it would help most of english speakers here understanding what the application is doing. If it is needed to be removed, I can do it but of course I'd prefer not to rely only on french speakers for the vote

Now that translations are (hopefully) working, I do not plan to update the package on the thread. However since I'm still working on the app, the source tree will be updated continuously on GitHub.
 

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#605
Originally Posted by tigre-bleu View Post
I hope I did not break any rules but:

I just updated AlloCine to version 0.9.6 because english translations were not working with 0.9.5

I don't know what should be taken into account for the coding competition so I let the "authorities" decide :-)

- 0.9.4 was released in time but french only (Only FR API used - No translations)
- 0.9.5 was released after end date but the only change is english translation and choice between FR or UK API. No other functionnal change.
- 0.9.6 is a bugfix (english translations were not applied)

Both 0.9.4 and 0.9.6 packages are available on the AlloCine thread. (I removed 0.9.5 which is just useless because translations were not working)

I wouldn't have made that 0.9.6 update if I was not sure that it would help most of english speakers here understanding what the application is doing. If it is needed to be removed, I can do it but of course I'd prefer not to rely only on french speakers for the vote

Now that translations are (hopefully) working, I do not plan to update the package on the thread. However since I'm still working on the app, the source tree will be updated continuously on GitHub.
As it's not new funationality per se, but a translation to help English speakers use the existing features, we can probably sneak that under our grey area cloaking device.

I'd be very much happier if you'd all stop updating your packages, but thank you to the ones being upfront about it Bigger thanks to the ones playing to the letter of the competition rules though - much respect!
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#606
Originally Posted by kojacker View Post
As I said on Monday on this thread, I don't mind you working on new features - that's great! However pushing them but especially releasing them is against the competition rules.
...
To clarify this: "push to the repository" means "extras-devel", "Ovi Store" (and alike) or a source code repository? I pushed some experimental stuff to the source code repository (https://gitorious.org/flatboat). Most of this is android/OS X specific and doesn't bring any new features to maemo. Do I have to setup another non-public source code repo during the competition? If this is the case, I think this rule is rather counterproductive to the aim of the competition (encourage people to develop).

Another thing that I'm interested in, is a voting guideline: Is there anything everybody should test with every application? Should I install every application I can, or is it OK, not to test an application that does not seem to be interesting (judged by its description)? If I need a long time to figure out, how an application works, shall I regard this as a "minus point"?

Finally, I'd suggest that the next coding competition (if there is one) is less restrictive towards existing applications (e.g. let them be part of their respective category). Maemo has a lot of different applications in certain categories (e.g. media players). A simple improvement to one of them could be of greater benefit, than a shiny new one and editing old code (or even foreign old code) can be a bigger challenge than starting fresh with a clean concept.

Last edited by frafI; 2012-09-15 at 10:59.
 

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#607
Originally Posted by frafI View Post
To clarify this: "push to the repository" means "extras-devel", "Ovi Store" (and alike) or a source code repository? I pushed some experimental stuff to the source code repository (https://gitorious.org/flatboat). Most of this is android/OS X specific and doesn't bring any new features to maemo. Do I have to setup another non-public source code repo during the competition? If this is the case, I think this rule is rather counterproductive to the aim of the competition (encourage people to develop).
Code repository should be fine, please don't make a new release with it. TBH I don't really want to get into a discussion around this frafl, as I said a page back please don't ask me! My official position is as was in the rules

There will be a feature freeze on entries during the voting stage of the competition. Please limit your code changes to bug fix only for any competition entry release during this period, and this restriction should remain until the end of the vote.
I can feel that everytime I discuss it then it weakens. What happens is that some people just ignore the rule. Which leaves me and others in a difficult situation - do we try to stop the voting to remove the entry? We most likely will not have the time again with X-Fade to re-set up the vote. Do we disqualify it after voting has been set up? A lot of people might have votes wasted, and there's a lot of people giving up their own time to try and get these things set up and running - it just messes everyone about and makes us all look amateurish. So often I'm trying to find ways to keep people in. I don't really understand why people do it - if someone has a problem with the rules then why did they enter? It's only a week or two to not to push another release so we can get the voting over and done with.

Ohh i can feel myself tumbling into the downward spiral of competition depression...

Another thing that I'm interested in, is a voting guideline: Is there anything everybody should test with every application? Should I install every application I can, or is it OK, not to test an application that does not seem to be interesting (judged by its description)? If I need a long time to figure out, how an application works, shall I regard this as a "minus point"?
It's purely up to yourself how to vote. No-one expects you to have the time to install and compare every application, if in doubt just stick to what interests you.

Finally, I'd suggest that the next coding competition (if there is one) is less restrictive towards existing applications (e.g. let them be part of their respective category). Maemo has a lot of different applications in certain categories (e.g. media players). A simple improvement to one of them could be of greater benefit, than a shiny new one and editing old code (or even foreign old code) can be a bigger challange than starting fresh with a clean concept.
Thank you for your suggestion. In previous competitions we kept upgrades within the respective categories. If you look back in this thread you'll see where we discussed this for this competition, and the initial feedback was that upgrades would not be included at all. It was then agreed to give them their own separate category. So this year's competition was changed due to feedback requesting the change. Hopefully you can bring your suggestions in the setting up phase of the next competition, if it has support then it's what the competition will do
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#608
kojacker,

To put you further into depression , can I know if Adventlands has a support page? As I downloaded and installed the app and it doesn't run when clicking on the icon...

It only runs when I attempt to open it via terminal...I'm sad that valuable entries are having trouble due to Qt Creator not getting people's apps working as they do in the simulator

Last edited by thedead1440; 2012-09-15 at 11:25.
 

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#609
Originally Posted by kojacker View Post
Code repository should be fine, please don't make a new release with it. TBH I don't really want to get into a discussion around this frafl, as I said a page back please don't ask me! My official position is as was in the rules
I did not ask for an exception or change (for this competition), I just wanted to understand the meaning of the rule. "Limit your code changes" is not what I consider I precise rule. When I entered I made the reasonable guess that it means debian source packages as uploaded to extras-devel or similar, but your earlier post changed that assumption.
 

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#610
Originally Posted by thedead1440 View Post
kojacker,

To put you further into depression , can I know if Adventlands has a support page? As I downloaded and installed the app and it doesn't run when clicking on the icon...

It only runs when I attempt to open it via terminal...I'm sad that valuable entries are having trouble due to Qt Creator not getting people's apps working as they do in the simulator
I'm afraid you know as much about the entries as I do, if a support page is added to the description then I add it also .. hmmm.. thank you again for testing i need reach out and see what's happening.

Originally Posted by frafI View Post
I did not ask for an exception or change (for this competition), I just wanted to understand the meaning of the rule. "Limit your code changes" is not what I consider I precise rule. When I entered I made the reasonable guess that it means debian source packages as uploaded to extras-devel or similar, but your earlier post changed that assumption.
It pretty much means what you reasonably guessed.

{snip}

Edit: I'm off to the gym before I lose my mind
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Last edited by kojacker; 2012-09-15 at 11:50.
 

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