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Posts: 5 | Thanked: 0 times | Joined on Jul 2011
#191
Originally Posted by Lionelwalks View Post
Hey again, ok, so I've edited the config file, it's still looking for the cache in media/mmc1/Games/GemRB/bg2/cache even after I edited the config file to get it from somewhere else....
lol, here we go again!!!
when gemrb is loading it's loading the config file from /home/usr/.gemrb/gemrb.cfg not from the one we downloaded,
i can't get open the hidden file to edit it to change the path directories, i can find it, but can't open it, and in x term it says permission denied, is there a way around this? should i just connect my phone to my pc and find the hidden file then edit it on my pc?
thanks again and sorry again, new to this
 
Posts: 5 | Thanked: 0 times | Joined on Jul 2011
#192
Originally Posted by Lionelwalks View Post
Hi, sorry, noob here, x term keeps saying access denied when i try to access /home/user/MyDocs/Downloads and when i try and install the first package it says file doesn't exist
lol, here we go again!!!
when gemrb is loading it's loading the config file from /home/usr/.gemrb/gemrb.cfg not from the one we downloaded,
i can't get open the hidden file to edit it to change the path directories, i can find it, but can't open it, and in x term it says permission denied, is there a way around this? should i just connect my phone to my pc and find the hidden file then edit it on my pc?
thanks again and sorry again, new to this
 
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Posts: 113 | Thanked: 334 times | Joined on Oct 2010 @ Argentina
#193
Version 0.6.5-2 available in extras-devel.

New features:
- quickspell support
- keymap.ini handling
- yet more unhardcoded PST projectiles
- area comments, party npc interactions
- ios port and enhanced touchscreen support

Improved features:
- performance
- squirrels and other small game don't die instantly
- stores and stacking
- effects, triggers, actions, dialogs
- secret door detection, turning undead
- bugfixes and internal cleanups

More info: http://www.gemrb.org/
 

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Posts: 113 | Thanked: 334 times | Joined on Oct 2010 @ Argentina
#194
Originally Posted by Lionelwalks View Post
lol, here we go again!!!
when gemrb is loading it's loading the config file from /home/usr/.gemrb/gemrb.cfg not from the one we downloaded,
i can't get open the hidden file to edit it to change the path directories, i can find it, but can't open it, and in x term it says permission denied, is there a way around this? should i just connect my phone to my pc and find the hidden file then edit it on my pc?
thanks again and sorry again, new to this
You can update gemrb to the last version (0.6.5-2) I've just uploaded, I've changed the ownership of the file so you don't need to be root to edit it.
You can also edit the file as root (http://wiki.maemo.org/Root_access), but be careful what you do logged as root.
 
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Posts: 113 | Thanked: 334 times | Joined on Oct 2010 @ Argentina
#195
Version 0.6.6-1 available in extras-devel
New features
  • aura pollution and cleansing, casting interruption
  • formation rotation
  • bounty encounters
  • npclevel.2da support
  • initial mac bundle support
  • fatigue
  • backstab on condition (like in ToBEx)
Improved features
  • effects, triggers, actions
  • keyboard shortcuts (F1-F12), touchscreen ui, scrolling
  • hitpoint gain, thieving skill boni
  • combat, spellcasting, iwd sounds
  • PST inventory, PST spells
  • bugfixes
 

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Posts: 113 | Thanked: 334 times | Joined on Oct 2010 @ Argentina
#196
Version 0.7.0-maemo1 available in extras-devel
New features
  • one can play through the whole Baldur's Gate saga
  • custom TTF fonts support
  • arbitrarily sortable casting list
  • ios configuration interface, xcode project
  • more pst spawn ini flags, individual critical hit animations
Improved features
  • resting, comment timing, actions
  • drop caps, keybindings, sdl 1.3 input
  • bugfixes, cleanups
 

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Posts: 1,397 | Thanked: 2,126 times | Joined on Nov 2009 @ Dublin, Ireland
#197
Great, now that Baldur's saga is completely playable I can anticipate long hours with my N900.
 

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Posts: 735 | Thanked: 1,054 times | Joined on Jun 2010
#198
is this ever going to get out of testing?
 
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Posts: 113 | Thanked: 334 times | Joined on Oct 2010 @ Argentina
#199
Originally Posted by Jedibeeftrix View Post
is this ever going to get out of testing?
Actually it never got out of extras-devel, I've promoted version 0.7.0maemo4 to testing
 

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Posts: 470 | Thanked: 173 times | Joined on Oct 2009 @ Melb
#200
I'm feeling really ******ed, but i've now spent 3+ hours trying to get this running.

Is there any chance of an up to date guide?

i don't even have a memory card, why would it default to a non-guaranteed location?
 
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