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2009-12-11
, 12:36
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Posts: 2,152 |
Thanked: 1,490 times |
Joined on Jan 2006
@ Czech Republic
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#82
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2009-12-12
, 08:07
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Posts: 8 |
Thanked: 0 times |
Joined on Dec 2009
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#83
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2009-12-12
, 20:28
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Posts: 2,152 |
Thanked: 1,490 times |
Joined on Jan 2006
@ Czech Republic
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#84
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Is it a known problem that in "The Curse Of Monkey Island", in beginning of the game there is a cannon-shooting scene. The cannon cannot be controlled, only fired and thus missing the targets.
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2009-12-12
, 21:27
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Posts: 2,121 |
Thanked: 1,540 times |
Joined on Mar 2008
@ Oxford, UK
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#85
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2009-12-13
, 00:09
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Posts: 2,152 |
Thanked: 1,490 times |
Joined on Jan 2006
@ Czech Republic
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#86
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2009-12-13
, 01:20
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Posts: 52 |
Thanked: 54 times |
Joined on Nov 2009
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#87
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OK, here is scummvm that works a bit better on N900
http://fanoush.wz.cz/maemo/scummvm_1.0.0-2_armel.deb
- volume keys are taken, works same as N810 now (mostly right click and some additional action or game menu)
- shift+backspace is mapped to Escape key
- shift+enter mapped to 770/N8x0 Menu key (mostly brings up game menu)
- optified to save space in internal flash, main binary is moved to /opt/scummvm/bin/
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2009-12-13
, 09:06
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Posts: 52 |
Thanked: 54 times |
Joined on Nov 2009
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#88
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2009-12-13
, 13:28
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Posts: 1,259 |
Thanked: 1,341 times |
Joined on Oct 2009
@ Germany
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#89
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Helmuth, your mockup looks great. I know there's not much space, but if there was room for a fullscreen toggle button, and a top-right X (possibly smaller than usual), that would be great.
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2009-12-13
, 14:51
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Posts: 1,259 |
Thanked: 1,341 times |
Joined on Oct 2009
@ Germany
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#90
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It looks great. Thanks for your thoughts. Idea of using the black space was there before. The only 'problem' is developer time to implement it and also doing it in clever way without reinventing the wheel inside scummvm. I was quite satified with current way but your picture reminded me how much better it could be.
The Following User Says Thank You to Helmuth For This Useful Post: | ||
I created a little and fast artwork. The maemo Site shrinks image attachments to a width of 620 pixels. I'm sorry. The Original has 800 x 480 pixels. But I think you can see what I mean.
In the middle we have a 640x480 pixel area for the games. On the left you have on the Top the Taskswitcher Button in a normal width... so you mustn't remove it. If you want colorize it green, the ScummVM color.
Then the ESC Button, 4 user customizable Buttons for the games (any game could prefer other ones) and in the bottom left the Mouse Modifier.
Additional we could use the proximity sensor and the Camera Button for the right mouse button. Not as modifier, hold it down for right button, release for the normal left. Hmm... okay, this should be configurable. It should also be possible to switch it off. (to use this Buttons by other Programms, like our new task switcher tool)
The Volume Buttons can still be the Volume Buttons. Sometimes it is important to regulate fast the volume of the device.
On the Right side there is a flip in Slider. When you tap on it the ScummVM Settings known from any other system apears. There could restist the Buttons F1 to F12, you can configurate the 4 userdefined buttons there and you can reach the Game Menu.
Could this be a good Solution for everybody?
So, there is now only one simple problem. I'm only a small windows programmer. I'm new at linux and I can only contribiute this idea. I hope a smart guy that could develop this will love it too.