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#11
Originally Posted by f2thak View Post
this will go nowhere.
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N900: One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.
 

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#12
i wasn't this excited waiting for my exam results! or even santa!
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#13
here's some info on compiling it

http://www.gnu.org/software/gnash/ma...f.html#runs-on

i think it slightly out of date as a lot of work has been done on gnash over the last few months, but i guess the compile instructions are still valid.

edit: yeah, that manual is a year old.

Last edited by leetnoob; 2011-03-21 at 13:54.
 
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#14
Originally Posted by nos4A2 View Post
<biting fingernails>Come on.. How much time is it gonna take to compile </biting fingernails>
probably some time , i suspect days , not hours, as nothing works first time! it's pretty exciting that someone is attempting it though.
 
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#15
Last I remember, gnash is like 80% from being complete. That, and it's target was flash 9.4 playback. Could be wrong on both accounts though, but I know gnash isn't finished to some degree.
 
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#16
had a quick look on the fornt of the gnash homepage.
supports most SWF v7 features and some SWF v8 and v9.

SWF v10 is not supported by GNU Gnash.
http://www.gnu.org/s/gnash/
 
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Posts: 1,111 | Thanked: 1,985 times | Joined on Aug 2009 @ Åbo, Finland
#17
Originally Posted by mattbutsko View Post
Last I remember, gnash is like 80% from being complete. That, and it's target was flash 9.4 playback. Could be wrong on both accounts though, but I know gnash isn't finished to some degree.
The homepage is not exactly up to date it seems. They mention "growing support for swf v10" here: http://www.gnashdev.org/?q=node/73
so perhaps there is something.

I'm compiling the standalone player, because I didn't find xulrunner-dev right away and I didn't feel like fighting with it before testing whether this does anything. Takes ages to compile it seems.

EDIT, regardless of the growing support for v10, I wouldn't hold my breath for anything really useful...
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Last edited by mece; 2011-03-21 at 14:45.
 

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#18


It runs at least, rather slow on slow, but I didn't really make any proper configurations... Will compile with some better options and see if it works better.
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Class .. : Meddler, Thread watcher, Developer, Helper
Humor .. : [********--] Alignment: Pacifist
Patience : [*****-----] Weapon(s): N900, N950, Metal music
Agro ... : [----------] Relic(s) : N95, NGage, Tamyia Wild One

Try Tweed Suit for your hardcore twittering needs
http://twitter.com/mece66
I like my coffee black, like my metal.
 

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Posts: 224 | Thanked: 155 times | Joined on Jan 2011
#19
Originally Posted by mece View Post


It runs at least, rather slow on slow, but I didn't really make any proper configurations... Will compile with some better options and see if it works better.
install n900 mplayer, also in the dev manual:

http://www.gnu.org/software/gnash/ma...f.html#runs-on

it says to run an autosomething script before running configure so maybe the autowhater script configures the hardware optimisations..

edit:from the dev manual:

Gnash uses FFmpeg for codecs, so any file supported by Mplayer should work with Gnash. Gnash supports the loading of patent free codecs like Ogg Vorbis or Theora from disk based files, while work is being done to support these codecs when embedded in a SWF file. FFmpeg contains the codecs used by the current SWF defintion, FLV, VP6 (ON2), H.263, H.264, and MP3.

now.. the question is did the mplayer team hardware accelerate the ffmpgeg codecs? i think the answer is yes. correct me if i'm wrong..

also to compile it , the dev manual says

The typical process of building from source will involve getting the source, build dependencies, configuration, compilation, testing, and installation. A simplified overview of the process would be:

./autogen.sh
./configure
make
make check
make install

Last edited by leetnoob; 2011-03-21 at 23:21.
 
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#20
Figured I'd join just to talk about this:

My last experience with gnash (on a desktop OS) wasn't very good. It wouldn't run most Flash 9 flashes at all (VVVVVV for example). My quick experience with porting it to the Maemo dev environment wasn't any better.

In fact, when you run a Flash 9 SWF with gnash in verbose mode, it warns you that Flash 9 isn't fully supported. If it barely supports Flash 9, what makes you think you'll have any better luck with Flash 10.1?

I think a more ambitious project would be to port Lightspark to maemo. Apparently it has an ARM port by the Ubuntu folks (https://launchpad.net/ubuntu/natty/+...0.4.6-0ubuntu1). It supports AS 3, and will fallback on gnash for AS 1 and 2 code.

Last edited by Sazpaimon; 2011-03-22 at 02:01.
 
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