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Posts: 90 | Thanked: 29 times | Joined on Dec 2009
#341
I've made a video from PCSX-m running Crash Bandicot I.
Slow, but playable - if you OC your device "slightly".

http://www.youtube.com/watch?v=Ti4O5norZZ0
 
Posts: 47 | Thanked: 32 times | Joined on Nov 2009
#342
Originally Posted by smoku View Post
I attempted porting the GLX GPU plugin to GLES, but it's impossible. It heavily relies on OpenGL glBegin/glEnd pipeline which is not present in OpenGL ES.
Getting it up means rewriting most of the code which is a titanic work without being familiar with internal workings of PSX GPU chip.
Well not in ES 2.0 anyways, that's a real shame I do wonder why they didn't keep backwards compatibility with the fixed pipeline. I suppose the only alternative that's even close to a port is to facade all of the gl(insert name here) functions and write your own matrix stack, then of course write the corresponding shaders.. which is relatively time consuming and probably defeats the purpose of a port in the first place.
 
Posts: 50 | Thanked: 5 times | Joined on Apr 2010 @ Kiel, Germany
#343
Now please don't tell me there's only ONE developer involved in this project ?!
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#344
Originally Posted by DarthLuda View Post
Now please don't tell me there's only ONE developer involved in this project ?!
basically? yes. only smoku.
________
Anime Xxx

Last edited by nax3000; 2011-03-18 at 13:21.
 
Posts: 50 | Thanked: 5 times | Joined on Apr 2010 @ Kiel, Germany
#345
that's a shame...
 
Posts: 49 | Thanked: 7 times | Joined on Apr 2010
#346
is there a way to properly disable audio in order to make the emulator run faster? the disable cd audio check box doesnt seem to work
 
Posts: 1,397 | Thanked: 2,126 times | Joined on Nov 2009 @ Dublin, Ireland
#347
Hi,

I'm trying to compile PCSX-m from sources in Scratchbox. Running in ARMEL I've typed:

Code:
./configure --enable-hildon --enable-pulseaudio
make
make install
But PCSX-m won't start in Scratchbox:

Code:
[sbox-FREMANTLE_ARMEL:] > /usr/local/bin/pcsx 
qemu: uncaught target signal 11 (Segmentation fault) - core dumped
Any clue about what am I missing?

Last edited by ivgalvez; 2010-08-24 at 14:12.
 
Posts: 669 | Thanked: 433 times | Joined on May 2010
#348
is there a way to save/load the state from within a game?
this way creating shortcuts to directly run an ISO will become usable - the only problem with this now is that i cannot save a state when doing so.
 
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Posts: 89 | Thanked: 14 times | Joined on Nov 2009 @ London
#349
Originally Posted by impeham View Post
is there a way to save/load the state from within a game?
this way creating shortcuts to directly run an ISO will become usable - the only problem with this now is that i cannot save a state when doing so.
this is outdated you should use psx4all
 
Posts: 669 | Thanked: 433 times | Joined on May 2010
#350
pcsx is a lot better than psx4all - it is faster and has many options with the plugins - the only missing thing for me is the save/load of states from within a game...
 
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