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2010-07-27
, 20:00
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Posts: 75 |
Thanked: 12 times |
Joined on Jul 2010
@ Finland
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#3
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2010-07-27
, 20:03
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Posts: 82 |
Thanked: 7 times |
Joined on May 2010
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#4
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2010-07-27
, 20:09
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Posts: 45 |
Thanked: 3 times |
Joined on Jun 2010
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#5
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The Following User Says Thank You to WorldKaoss For This Useful Post: | ||
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2010-07-27
, 20:14
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Posts: 82 |
Thanked: 7 times |
Joined on May 2010
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#6
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2010-07-27
, 20:16
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Posts: 45 |
Thanked: 3 times |
Joined on Jun 2010
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#7
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2010-07-27
, 20:26
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#8
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2010-07-27
, 21:38
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Posts: 1,062 |
Thanked: 961 times |
Joined on May 2010
@ Boston, MA
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#9
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2010-07-27
, 22:08
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Posts: 45 |
Thanked: 3 times |
Joined on Jun 2010
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#10
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But doesn't this mean that something written in GL can be easily ported to GL ES?
"New functionality in the core OpenGL 4.1 specification includes:
- Full compatibility with OpenGL ES 2.0 APIs for easier porting between mobile and desktop platforms;"
I am not a dev but I have to imagine this is good news for anyone working on games/emulatorsWant to browse streamlined versions of websites automatically when in 2g? Vote for this brainstorm.
Sick of your cell signal not reconnecting after coming out of a bad signal area? Vote for this bug.