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Posts: 258 | Thanked: 76 times | Joined on Sep 2010 @ Lima-Peru
#21
Have to ask, Multi Touch ? lol

Looks pretty straigh forward thank You !
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Posts: 80 | Thanked: 225 times | Joined on Sep 2012
#22
Shinigamijim: I wish the n900 had multi-touch support (the n900 has resistive touch screen that can NOT handle multi touch). In my opinion, implementing multi touch wouldn't be a pain (for the n9/n950 of course).
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Posts: 236 | Thanked: 223 times | Joined on Apr 2011 @ switzerland
#23
Hello, install went fine and game look fine, thank you for it.

But is there a mean to modify the accelerometer "dead zone"?
Because i would like for the N900 to be flat when player is not moving. Currently i have to put the N900 vertically,
 
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Posts: 80 | Thanked: 225 times | Joined on Sep 2012
#24
Mitrigol: I'm glad you liked it.
I haven't really understood what you meant by "dead zone", but have you tried to calibrate the accelerometer via the "accelerometer down direction" button (the little button with a down pointing arrow on the bottom left corner that appears when playing).
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Posts: 236 | Thanked: 223 times | Joined on Apr 2011 @ switzerland
#25
Thank you for the quick reply, yes this is exactly what i ws looking for.

Thanks a lot!
 
Posts: 642 | Thanked: 486 times | Joined on Aug 2008
#26
Did you really make this game in 3 months? Or is it just a port?

Thats impressive in just three months!
 

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Posts: 80 | Thanked: 225 times | Joined on Sep 2012
#27
rash.m2k: Thank you for your interest in the game!
Yes, the game was really made by me, it is ORIGINAL, and NOT A PORT of any kind. Developing it (i.e coding, modeling, texturing, ui, packging...) and learning new staff on the run in a limited time of three months was really an effort and time consuming task, but I can say that I am satisfied and I've learnt a lot and enjoyed doing it .

I have not stopped working on game, I have finished:
- Adding the keyboard support (like I described a few post earlier plus added the option for the user to customize the key map by changing the gameData.txt file).
- New 3 weapons now availible with new textures, animations and powers.
- Some tweaks to the gamplay.

I will upload the next version of the game when the coding competition is over (uploading a new version during the competitions's voting period is against the rules). I will upload a new video to youtube with the new features.

If anyone can help, how can I upload the current version of the game to extras-devel? I have tried using the Extras Assistant tool and requested a right to upload a week and a half ago, but I still don't have the rights. Is it normal?

Thanks!

EDIT: Got the upload rights!!!
I uploaded the current version (v1.0.1-1) to extras-devel.
message from the builder: alphastrike 1.0.1-1 has been queued for loading into fremantle extras-devel repository.
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Check My Game, Alpha Strike V1.1.0-2 Now in Extras-devel.
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Last edited by aStrike; 2012-09-19 at 17:41.
 

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Posts: 80 | Thanked: 225 times | Joined on Sep 2012
#28
Finished uploading to extras-devel HERE!, check it up
Now you can get the game (v1.0.1-1) via hildon application manager or install via apt-get (install alphastrike) or download the deb directly from the repository.

After the coding competition voting is over, I will upload the version with the new that are already done features: adjustable keyboard support, new weapons and textures, some modifications, bullets billboarding and maybe new bonuses!

Stay tuned!
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Check My Game, Alpha Strike V1.1.0-2 Now in Extras-devel.
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Last edited by aStrike; 2012-09-19 at 19:32.
 

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Posts: 5,028 | Thanked: 8,613 times | Joined on Mar 2011
#29
It's incredible, that You've created almost 100% of this game on N900 itself. I'm glad it made it way into extras - installing, I hope You haven't forget to optify

/Estel
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Posts: 80 | Thanked: 225 times | Joined on Sep 2012
#30
Thank you!
The game data is installed in the /home/opt/alphastrike folder (not in the rootfs). I have read the optification wiki page but didn't quite understood it. Perhaps you can tell me what it is? (maybe storing data not in the home partition?)
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