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shuairan's Avatar
Posts: 40 | Thanked: 126 times | Joined on Nov 2009 @ Germany
#11
I am working on it :-)

costet me several hours, but 5mins ago I got the first version working!
I am new to this C++ stuff and never worked with OpenGL/ES2 so I had much to learn the past two days.

In my first tests I had a working version which didn't render the sky (not stars etc displayed), this was nearly out of the box, not much work to do.

Then I started to experiment with that OpenGLES stuff, like glesport. But all I got was a bunch of errors

Will keep you guys up to date, watch out for the planetarium for your N900, it will come soon
 

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#12
cool!
which solution are you after?
are you porting stellarium?
is it at the garage (garage.maemo.org)?

put it to extras-devel with source as soon as you got something to test please.
 
shuairan's Avatar
Posts: 40 | Thanked: 126 times | Joined on Nov 2009 @ Germany
#13
my solution sounds easy: use the latest version from repository (0.10.3), which brings an OpenGLES support and several bugfixes for the ES version.
but I had to make some minor changes to avoid compilation errors.
It also depends on Qt4.6, so I had to figure out how to get the whole stuff working ;-)

There are still some problems with text output in the application, I guess I know where the error is, I'll try to fix it later,
but now I am reading howto package a whole deb with menu icon etc, and then I'll upload it.

What's the advantage of putting stellarium into garage?
 

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#14
awesome... Version: 0.9.1-4 has Qt 4.4 depending (at lenny)
 
shuairan's Avatar
Posts: 40 | Thanked: 126 times | Joined on Nov 2009 @ Germany
#15
Qt4.6 dependecy came with 0.10.3, the last stable version 0.10.2 runs with Qt4.5, but didn't get that working, maybe to much bug in the ES2 part.
---

so here it is: http://talk.maemo.org/showthread.php...715#post475715
(started a new thread because the topic of this one is "follow your star")

garage and repositorys will follow, but waiting for activation...
 

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Posts: 477 | Thanked: 118 times | Joined on Dec 2005 @ Munich, Germany
#16
This is not quite related, but since people interested in astronomy are likely to read this thread: on the iphone of a friend, I saw a planetarium application. You hold the phone above your head and it shows the name of the stars behind the phone. It uses the built-in gps and time to compute the local sky and the built-in accelerometers and compass to compute "what the phone is looking at". It works a bit like the Celestron skyscout.
That would be great to have on the N900.
 
shuairan's Avatar
Posts: 40 | Thanked: 126 times | Joined on Nov 2009 @ Germany
#17
it is related, that is exactly what this topic is about ;-)
I also want to have such an app, that's why I did the initial work with stellarium (Writing an extra application is second choice)

next thing to do will be the consideration of controlling stellarium through the motion sensors, and a solution or workaroung for the missing compass.
Stellarium itself provides a powerful scripting API.
 

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#18
Can we consider in the Brainstorm that at least Stellarium porting (Solution #3) is In Development?
 
Posts: 78 | Thanked: 28 times | Joined on Jan 2010 @ Norway
#19
Awesome project! Keep up the good work.
__________________
Originally Posted by geneven View Post
The N900 is a baby with super-powers. It hasn't learned to use all of them yet, but it is learning fast..
 
qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#20
There is even a deb package!? http://talk.maemo.org/showthread.php...715#post475715

Moving Brainstorm proposal to In Development.
 
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