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Posts: 51 | Thanked: 57 times | Joined on Feb 2010 @ Helsinki
#1
I spent this day compling Residual for N900. I wanted to see how would Grim Fandango run on my N900.

Here's a video and description:

http://www.youtube.com/watch?v=TO9a5nTMHYI

You can download the binary and the source from

http://secyritas.desteem.org/residue_n900.zip
 

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#2
Originally Posted by kinipyon View Post
I spent this day compling Residual for N900. I wanted to see how would Grim Fandango run on my N900.

Here's a video and description:

http://www.youtube.com/watch?v=TO9a5nTMHYI

You can download the binary and the source from

http://secyritas.desteem.org/residue_n900.zip


Do you have a video gameplay? Sounds great to play that on the N900.

What about "Brocken Sword"?
 
Flandry's Avatar
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
#3
I know a number of people would be very excited to see that made into an installable package. In any case, i think this warrants its own thread.
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Unofficial PR1.3/Meego 1.1 FAQ

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Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 

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#4
This is brilliant. I just discovered residual the other day and was thinking of doing this myself. How does it run?
 
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Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#5
There's a debian folder in dists.
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Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#6
Hmm, isn't the beginning of the game shown on the video just a FMV? And the real 3D starts after that?
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 
Posts: 51 | Thanked: 57 times | Joined on Feb 2010 @ Helsinki
#7
Originally Posted by sinetype View Post
Do you have a video gameplay? Sounds great to play that on the N900.

What about "Brocken Sword"?
No gameplay yet.

Originally Posted by Bundyo View Post
Hmm, isn't the beginning of the game shown on the video just a FMV? And the real 3D starts after that?
Yes. I didnt take the video from gameplay since it doesnt work (yet)
 
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Posts: 378 | Thanked: 206 times | Joined on Dec 2009 @ Denmark
#8
can't wait to see this project go live. playing grim fandango would be.. wait for it... awesome!
 
Posts: 51 | Thanked: 57 times | Joined on Feb 2010 @ Helsinki
#9
Tried gameplaying by fixing that small SDL bug.

Manny moves but is very, very slow. Loads got very high while playing. If you want to try it yourself, comment out residue\backends\platform\sdl\sdl.cpp line 477 SDL_WM_SetIcon and compile it. HW rendering would really improve gameplay.

Someone really should make this a project. I think that using work from ScummVM maemo port would help a lot. I don't have expertise to do this any futher since I'm not a app developer.
 
Posts: 356 | Thanked: 172 times | Joined on Jan 2010 @ Canada
#10
Oh my

Grim is without a doubt my favourite game of all time..

This news is making my heart beat very fast indeed
 
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