The Following 2 Users Say Thank You to mikkov For This Useful Post: | ||
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2010-04-08
, 15:15
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Posts: 1,391 |
Thanked: 4,272 times |
Joined on Sep 2007
@ Vienna, Austria
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#62
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The Following User Says Thank You to thp For This Useful Post: | ||
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2010-04-08
, 18:16
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Posts: 739 |
Thanked: 242 times |
Joined on Sep 2007
@ Montreal
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#63
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At the moment, there are partly reproducable crashes/lockups/slowdowns with the bubble popping and sheep games, i've found about 30-50% of the time playing the bubble popping game I can get anywhere from 30-90 seconds in to it then itll start slowing down, initially with bubbles just taking a second or two longer than normal to fully slide up but eventually with the device stalling completely for 20-30 seconds, with about that kind of timeframe between menu changes attempting to exit the program.
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It's a really great game and would be ace to see this in extras, it will be a horrible shame to see the slowdowns remain and prevent it getting promoted for end-user use.
HHGTTG:~# ps aux|grep -i brain 2059 user 74644 R /opt/brainparty/brainparty HHGTTG:~# free;kill -9 2059 total used free shared buffers Mem: 245540 174996 70544 0 52 Swap: 786424 144360 642064 Total: 1031964 319356 712608 HHGTTG:~# free total used free shared buffers Mem: 245540 156852 88688 0 52 Swap: 786424 125752 660672 Total: 1031964 282604 749360
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2010-04-08
, 18:36
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Posts: 78 |
Thanked: 30 times |
Joined on Mar 2010
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#64
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Javispedro doesn't have "his" GLES implementation. N900 GLES is from Imagination Technologies which is the same vendor as in iPhone I believe. SDL-GLES library is for easily creating GLES rendering context.
What happens with Brain Party is that for some reason almost all memory is eventually swapped to swap partition. Swap partition is on flash chip which is very slow on N900 and 99% of time is wasted on waiting for IO. I don't know why it happens, but I haven't seen it ever before.
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2010-04-08
, 18:38
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Posts: 739 |
Thanked: 242 times |
Joined on Sep 2007
@ Montreal
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#65
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I'm facing similar issue too. The whole device is like stop responding or momentary freeze, and I have to wait for quite long before the phone respond.
There will be sign tough, the game will start to lag, and if I don't quickly quit the game, it'll get slow and worst.
Once, I'm not sure if it's related to this game as I've quit the game, the phone seems responding slow somehow, and when I connect to WiFi, the whole phone freeze, no response at all. Waited for some time, then I decided to remove the battery.
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2010-04-10
, 13:18
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Posts: 739 |
Thanked: 242 times |
Joined on Sep 2007
@ Montreal
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#66
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2010-04-10
, 14:53
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Posts: 25 |
Thanked: 62 times |
Joined on Mar 2010
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#67
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2010-04-10
, 18:47
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Posts: 110 |
Thanked: 215 times |
Joined on Apr 2008
@ Earth, 38.830000, -77.00000
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#68
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Nice job on that.
What about using SDL-GLES? I read that SDL1.3 hasn't really shaped up in Fremantle. I also recall there being two or three different versions of it in the repo, but maybe i was just confused.
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2010-04-10
, 20:08
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Posts: 2,802 |
Thanked: 4,491 times |
Joined on Nov 2007
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#69
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The Following User Says Thank You to lma For This Useful Post: | ||
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2010-04-10
, 21:46
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Posts: 282 |
Thanked: 18 times |
Joined on Mar 2010
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#70
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What happens with Brain Party is that for some reason almost all memory is eventually swapped to swap partition. Swap partition is on flash chip which is very slow on N900 and 99% of time is wasted on waiting for IO. I don't know why it happens, but I haven't seen it ever before.