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HtheB's Avatar
Moderator | Posts: 3,715 | Thanked: 7,419 times | Joined on Dec 2009 @ Bize Her Yer Trabzon
#591
How is the game Croc: Legend of the Gobbo's doing at the current state?
Can anybody try it out for me pretty please
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XiliX's Avatar
Posts: 356 | Thanked: 217 times | Joined on Aug 2010 @ Netherlands
#592
Hi guys! Great work on the emulator!
But I have one problem: when playing Spyro 2 or 3 Spyro keeps falling trough the floor. This started after the latest update. Does anyone know how to fix this issue? Thanks!
 
Posts: 411 | Thanked: 195 times | Joined on May 2010 @ Cambridge, UK
#593
Since getting a replacement n900, GPU acceleration has not worked. Just installed the latest version, but still the same result.

I started it from terminal to see if there were any error messages and it just constantly says "SGX out of mem event"

If I switch off GPU, or use psx re-amed then it works fine...

Hmmm, mupen is working as normal, so I'm a bit confused..
 
Posts: 88 | Thanked: 14 times | Joined on Nov 2010
#594
Originally Posted by XiliX View Post
Hi guys! Great work on the emulator!
But I have one problem: when playing Spyro 2 or 3 Spyro keeps falling trough the floor. This started after the latest update. Does anyone know how to fix this issue? Thanks!
maybe you should disable frameskip and enable the rootcounter hack 1
 
Posts: 371 | Thanked: 252 times | Joined on Nov 2010
#595
Originally Posted by HtheB View Post
How is the game Croc: Legend of the Gobbo's doing at the current state?
Can anybody try it out for me pretty please

Croc works pretty well. Note that I've tried a ripped version so I dunno if the videos work or not. This version of PSX4M seems to work really well for some games (g-darius runs much faster for example) while the frameskip options make several others stutter/jump too many frames or the screen blink like crazy. Jumping flash still hangs after the 1st boss but it runs much faster. The frameskipping options make the game stutter when you jump, but even if you disable frameskipping it runs faster than it did with R8.
 

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XiliX's Avatar
Posts: 356 | Thanked: 217 times | Joined on Aug 2010 @ Netherlands
#596
Originally Posted by JSTAR View Post
maybe you should disable frameskip and enable the rootcounter hack 1
Just tried that, but it stays the same. still falling... I use PSXrearmed.

edit: I just reverted to PSXreArmed version 0.4.0.10, and that works fine.

Last edited by XiliX; 2011-11-01 at 08:51.
 
Posts: 371 | Thanked: 252 times | Joined on Nov 2010
#597
We could do a compatibility list for R11.

Games I've tested so far: (at 1ghz, sound disabled)

Adventures of Lomax - 40 - 45 fps, frameskip disabled
Bomberman Fantasy Race - 25 - 30 fps, frameskip - ntsc
Breath of Fire IV - constant 30 fps, frameskip ntsc
Croc - 25 - 30 fps (don't remember the frameskip settings)
Crash Bandicoot 3 - Warped - 20 - 30 fps, frameskip ntsc (framerate was better in R8)
Crash Team Racing - [needs bios] (Adventure mode still doesn't work) 20 - 30 fps, frameskip disabled
Destruction Derby - Almost constant 30fps, can drop a bit when a lot of cars pile up. Frameskip ntsc
Rage Racer - about 20 fps most of the time, tried all frameskip options, doesn't seem to make much of a difference other than making the menu blink (ran much better in R8)
Ridge Racer - 20 - 30 fps depending on where you are on the track. Framerate ntsc (framerate was more stable in R8)
Rally Cross 2 - 25 - 30 fps, frameskip ntsc
G-Darius - 29 - 35 fps, frameskip ntsc (runs much better in R11)
Wipeout XL/2097 - Constant 30 fps. Frameskip disabled
Jumping Flash - 25 - 30 fps Frameskip disabled [crashes after the first boss like in R8 but it runs much better in R11]
Motortoon Gran Prix - Constant 25 fps. frameskip ntsc
Tombi 2 - 20 - 30 fps. frameskip ntsc
Strider 2 - Constant 30 fps. frameskip ntsc [menu blinking like Rage Racer, but in game it's ok]
Wipeout 3 Special Edition - 20 - 25 fps. Frameskip disabled

Gran Turismo 2 simulation disc - Crashes [worked in R8]
Road Rash - Crashes [worked in R8]

Overall this is a great release. At 25 fps and over a lot of games play great. It's only a shame about Rage Racer since I used to play it a lot.
 

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Magik's Avatar
Posts: 271 | Thanked: 65 times | Joined on May 2010 @ Poland, Białystok
#598
In this release FF8 is pretty much broken. All the same settings since the last video:
http://www.youtube.com/watch?v=LDPvRp57W6A

And FF8 is choppy and unplayable. Hmm... what do you think happened?
 
Posts: 371 | Thanked: 252 times | Joined on Nov 2010
#599
Originally Posted by Magik View Post
In this release FF8 is pretty much broken. All the same settings since the last video:
http://www.youtube.com/watch?v=LDPvRp57W6A

And FF8 is choppy and unplayable. Hmm... what do you think happened?
Have you tried disabling frameskip? It helps a lot in some games.
 

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Posts: 1 | Thanked: 1 time | Joined on Nov 2011
#600
List of games that I tested

My settings:
PCSX-ReArmed, 600 mhz, all games without sound (only metal gear solid with sound), frameskip disabled, fullscreen:

Resident Evil 1 Director's Cut [Dual Shock]
29-32 fps
works very well even with zombies

Metal Gear Solid 1 CD
6-12 FPS (with sound)
works only when the bios is enabled and sound (without sound psx4m is not responding)

Alundra (U)
36-40 fps
works very very good like on psx :P

Dino Crisis
18-30 fps

Final Fantasy VII CD 1
30-33 fps
38-48 in the battle

Resident Evil II CD 1 Leon
25-30 fps normally
20-25 fps with 5-6 zombies on the screen and fire :P
game works good but when I go to the first NPC (Kendo with shoutgun) of the game in the small gunshop, game stops working but NPC moves, like lag in multiplayer games...

Street Fighter EX 2 plus
20-25 fps normal mode
35-38 fps bonus mode (barrel)

ISS Soccer Pro '98
20-30 fps
sometimes slows

Chase the Express
29-30 fps
works good

Final Fantasy VIII
unplayable (emulator not responding)

Oddworld: Abe's Odyssey
25-26 fps
17-26 fps (with sound)
works good

Silent Hill 1
20-25 fps
works good

---
Very good release. Is there anyway to disable the backlight timeout like as in some media players?

Last edited by kawguchi; 2011-11-08 at 12:49.
 

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