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Grok's Avatar
Posts: 179 | Thanked: 115 times | Joined on Apr 2010 @ Victoria BC Canada
#1
The title says it all really, as Jobs likes to say..."This changes things!"


http://www.fastcompany.com/1687857/d...ash-on-iphones
 

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#2
"as the resulting apps do not download any code."

Nope. No flash.
 
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#3
Flash won't come. The main reason why iPhones don't have flash is because Jobs wants to charge people money for flash games they could play for free online.
 

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#4
Originally Posted by maluka View Post
Flash won't come. The main reason why iPhones don't have flash is because Jobs wants to charge people money for flash games they could play for free online.
You say that, but I'm convinced that Jobs is actually convinced that the user experience should be perfect, and lets face it, Flash kinda sucks. He won't tolerate that. I think it's actually good the iPhone doesn't have flash, because it's cutting down on Flash on the web. Nevertheless, I, being an Alpha Geek, am more than happy with a substandard experience that lets me do awesome stuff.
 
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#5
Unfortunately people's way of dealing with the iPhone's lack of flash is not to make functional noflash versions, but rather to make an iPhone app.
 

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#6
Originally Posted by ctbeiser View Post
You say that, but I'm convinced that Jobs is actually convinced that the user experience should be perfect, and lets face it, Flash kinda sucks. He won't tolerate that. I think it's actually good the iPhone doesn't have flash, because it's cutting down on Flash on the web. Nevertheless, I, being an Alpha Geek, am more than happy with a substandard experience that lets me do awesome stuff.
Flash DOES NOT SUCK!
Badly coded flash annoying banners/games/whatever suck, like they suck whatever programming language you can think of, IF the developers suck.

The Unreal engine is awesome right? How come there's so many games using it that suck?

So remember, when you see something made in Flash that sucks, the developer sucks not Flash.
 

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#7
Originally Posted by stlpaul View Post
Unfortunately people's way of dealing with the iPhone's lack of flash is not to make functional noflash versions, but rather to make an iPhone app.
That's Steve Jobs goal.
Make iPhone apps that are nothing more than a dumbed down version of a webpage / flash app. And you have to pay him for it.
Not something that is able to run and look EXACTLY THE SAME on any device.
 

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#8
Originally Posted by ctbeiser View Post
"as the resulting apps do not download any code."

Nope. No flash.
Compiled apps for the Apple iPhone from within Flash CS5 - Adobe did not remove that functionality - does not download any code by itself normally. It is self-contained.

Integration into OpenFeint doesn't even change that. So yeah. Flash is a go. So is Unity3D.

This is a good thing; odd because they reversed their own, idiotic changes. But a good thing nonetheless.
 

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#9
Apple got scared that Android will pass them by and scoop their developers. The number of "apps" has been iOS selling point for too long to dismiss easily, that's why Jobs cannot afford to lose any developers due to stupid restrictions.
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In anticipation of TMO's obsolescence, and hoping to meet you all again: elsewhere on the interwebs, I am Dr Doppio.
 

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Posts: 179 | Thanked: 115 times | Joined on Apr 2010 @ Victoria BC Canada
#10
I think our friend Jobs is showing again how marketing savvy he is. He continues to keep Apple in the Media's eye. I can't help but think this is all part of his strategy. He rarely makes a miss-step (cough, antenna, cough) and when he does his frustration is quite evident.
 
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