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travla's Avatar
Posts: 397 | Thanked: 241 times | Joined on Mar 2010 @ Melbourne, Australia
#721
Originally Posted by javispedro View Post
I'm going to release 0.1.2 soon, visible changes are minor (just a few more calls implemented -- including GPS and Haptic stubs -- and text file based accelerometer calibration).

Note though that since there has been a architectural change (there's no longer a 1sec timer for D-Bus stuff, but it is handled on a separate thread that will block), I expect some games to break. Keep 0.1.1 around (libsdlpre.so only, the rest of binaries are mostly unchanged).

(I've finally merged most of the patches I got, thank you!)
Hi javispedro,
Thank you for continuing to develop and support this package, it is very much appreciated.

I don't understand what you mean by
"Keep 0.1.1 around (libsdlpre.so only, the rest of binaries are mostly unchanged)"
. More specifically, what am I to do so that "libsdlpre.so" from 0.1.1 is kept around (and does it not have a newer version). I hope this makes sense.

Cheers,

travla
 
Posts: 327 | Thanked: 383 times | Joined on Aug 2010 @ alex , egypt
#722
thanksssssss alot for ur great work
 
Posts: 63 | Thanked: 5 times | Joined on May 2010
#723
can preenv games able to use keyboard instead miltitouch ?
 
jedi's Avatar
Posts: 1,411 | Thanked: 1,330 times | Joined on Jan 2010 @ Tatooine
#724
Originally Posted by ing005 View Post
can preenv games able to use keyboard instead miltitouch ?
Simple answer = "no" as the Palm doesn't have a hardware keyboard, none of the games will be coded to use it.

But is there a feature coming in future Preenv releases that might support some kind of keyboard->touchscreen mapping? Only Javispedro knows...
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javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#725
Originally Posted by mido.fayad View Post
More specifically, what am I to do so that "libsdlpre.so" from 0.1.1 is kept around (and does it not have a newer version). I hope this makes sense.
Keep the 0.1.1 package around.... as some games break.

Originally Posted by jedi View Post
Simple answer = "no" as the Palm doesn't have a hardware keyboard, none of the games will be coded to use it
"The Palm" DOES have a hardware keyboard, and it works...

Last edited by javispedro; 2010-12-13 at 18:50.
 

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Posts: 619 | Thanked: 691 times | Joined on Feb 2010
#726
hey javis - any plans to use the keyboard to get around multitouch issues on games ? something configurable users can play around with themselves to fake multi touches on a screen coordinate or something.

thanks again - you have already great already and I wish you will put a paypal button up. I think you will get more donations then you think.
 
jedi's Avatar
Posts: 1,411 | Thanked: 1,330 times | Joined on Jan 2010 @ Tatooine
#727
Originally Posted by javispedro View Post
Keep the 0.1.1 package around.... as some games break.


"The Palm" DOES have a hardware keyboard, and it works...
OK - I learn something new every day, and todays thing was that! Sorry for handing out false info...
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Posts: 172 | Thanked: 63 times | Joined on Jun 2010
#728
Im waiting for keyboard support, cant play most of the games because lack of multitouch :P hope u can do it!
 
Posts: 63 | Thanked: 5 times | Joined on May 2010
#729
preenv got 1.3 updated !! Whats new ?
 
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Posts: 534 | Thanked: 723 times | Joined on Oct 2009
#730
Originally Posted by ing005 View Post
preenv got 1.3 updated !! Whats new ?
http://gitorious.org/preenv/preenv/b...bian/changelog
 

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