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Posts: 838 | Thanked: 3,384 times | Joined on Mar 2009
#11
Seems game needs ESCape?

Is there some other keys needed? Starting texts are really boring (as meant).
 

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#12
Originally Posted by Kevstacey View Post
using: dpkg -i /home/user/MyDocs/zsdx.deb
its created an icon on desktop (zsxd) but when i click it, doesnt open at all
also done: apt-get -f install afterwards but still no joy

s in code above what do i type?

tried: /opt/solarus-zsxd/zsxd.sh but doesnt run

thanks
Well, I did say that the icon didn't work. (Maybe I should fix that ASAP...)
But the file does not have a .sh extension, it's just /opt/solarus-zsxd/zsxd.
Also, you obviously need to use sh, because it doesn't have the right permissions to be executed.
People, I'll update that deb for you. Just to get rid of the questions about not launching. Sounds good?

Also... I hadn't checked the options... Thanks for the tippo.

Ok, same link: (Lets hope the MD5 sum is the same...)
http://dl.dropbox.com/u/9280885/zsxd.deb

WARNING: Beware of the trolling...

Last edited by Nokia 5700; 2011-08-30 at 18:53.
 

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#13
If this will run on Maemo 4, you just made yourself a new friend.
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#14
Well, why not test? Some of the depencies might need to be fixed, though, but it should work in theory.
It is SDL, after all.

But I've noticed some bugs with the game itself, like when pushing statues, especially in the dungeon of trolling... You don't want to go there. I mean it. (If you see a dark dungeon with a creeper-like drawing on the floor, gtfo!)

Last edited by Nokia 5700; 2011-08-30 at 19:04.
 

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#15
Squeeeeeeeee!

So happy!
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#16
It seems like it worked?
Can you make it run fullscreen and such?
 
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Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#17
No.

It's just the thought that this might be possible.

Sorry. I tend to get easily excited.

I'm waiting for whatever kinks you need to iron out first.

By the way, can you list all of the dependencies and those that depend on other dependencies.

Like give a list of everything and in what order they need to be installed?

I'd definitely would give this a try.
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#18
Ok...
Problem for Diablo.
It seems like there is no version of libopenal and libphysfs in the Diablo repositories. And as I ran into that when they were not installed, these seem to be required.
The option would be to include them in the package, but I don't have time for that right now. And I don't have a Diablo environment or QEMU image. (And I don't want to use the pesky Scratchbox. It's just a big mess of an SDK.)
Another option would be to borrow from Debian directly.
But I'll have to do it tomorrow. Good night.

Last edited by Nokia 5700; 2011-08-30 at 20:38.
 

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#19
Thanks dudes for your interest about this game. I don't know what to say else. You are marvelous. Keep up the good work and I will test it and post my feedbacks!!! thanks a lot!!!
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Posts: 838 | Thanked: 3,384 times | Joined on Mar 2009
#20
Game is now on (fremantle) extras-devel.
Package name is 'solarus'.
There is menu entry, but no icon (there are no icon for game yet).
It is configured to look data files first on /opt/solarus/
Use options to change mode to 'Fullscreen smoothed' (600x480)
Only one maemo-modification: backspace=escape.

Game is not paused automatically, when application is swithed or screen dims.


Keys from official website:
*Arrows: Move Link and select options in the different subscreens.
*Space bar: The action key. The space bar can be used to lift objects, activate switches, read some messages, open doors and chests, etc. The blue icon displays what kind of action can be performed with the space bar.
*C : Swing your sword; save your game when the game is paused; skip dialogs when possible.
*D : Pause or resume the game.
*X & V: Use items. In the game, set your items to the "X" and "V" icons to use them.
 

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