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Hrw's Avatar
Posts: 137 | Thanked: 170 times | Joined on Jul 2008
#21
After playing with Maemo and PalmOS Vexed my list of things to change:

• move to menu:
◦ how to play
◦ about
◦ level pack

other UI changes:
• place moves counter near to title
• in landscape left/restart/right/undo on right side
• in portrait below
• place space between level title and moves information

New functionality:
• replace Vexed par with calculated one (harder play)
• implement alternative sets of elements
• move levels to files
• add 'show solution'
• block selecting of not solved levels
• level selector

what do you think?
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Last edited by Hrw; 2010-09-02 at 19:53.
 

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Posts: 74 | Thanked: 81 times | Joined on Feb 2010
#22
Make sense. Did you recieve source tarball?

My priority list now:
* portrait/landscape
* block unsloved levels
* level selector
* show solution

already implemented:
* save state on exit
 
Posts: 42 | Thanked: 12 times | Joined on Aug 2010
#23
do oyu have an estimated time for release? do you think you could send me the code to have a look at it too?
 
Hrw's Avatar
Posts: 137 | Thanked: 170 times | Joined on Jul 2008
#24
kaspal: I hope to find time to release sources from kanga in form of Debian package.
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Posts: 74 | Thanked: 81 times | Joined on Feb 2010
#25
I'm going to make intermediate release on weekends. It includes state saving and maybe UI cleanup (menu using).
 
Hrw's Avatar
Posts: 137 | Thanked: 170 times | Joined on Jul 2008
#26
kenga: I changed UI a bit too - sent you diffs

Debian source package was also created so application can be uploaded to Extras-devel
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Last edited by Hrw; 2010-09-03 at 09:16.
 

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Posts: 943 | Thanked: 3,228 times | Joined on Jun 2010 @ Zagreb
#27
This will be great. THX guys.
 
Posts: 42 | Thanked: 12 times | Joined on Aug 2010
#28
Hello...

i dont intend to sound like a nagging b!tch, but i'd love to know how's the project progressing?
 
Posts: 39 | Thanked: 36 times | Joined on Aug 2010 @ UAE
#29
thanks guys its very simple and nice game i hope to add sounds to it
 
Posts: 74 | Thanked: 81 times | Joined on Feb 2010
#30
Please, test new version.
Changes are:
* Portrait/Landscape modes
* Save last level on exit

Regarding orientation: dunno why, but on my device this game not alway changes orientation according to device rotation. Sometimes it does, sometimes it requires some external kick (for example, run Phone application which will rotate the screen. After that, game starts to change orientation automatically). Will investigate later.

Expect sources on some public git. I really suck at GUI layouting, hope someone will fix it.

Thanks to hrw for patches.

Stay tuned.
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File Type: deb qexed_1.0-0.2_armel.deb (102.0 KB, 292 views)
 

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