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sbock's Avatar
Posts: 103 | Thanked: 162 times | Joined on Jan 2010 @ Germany
#1
ScummVM 1.2.0 is now available also for Maemo devices.







New features are partial SCI (Sierra games like Larry 5/6, Gabriel Knight Demo) and Fascination (Gob Engine) support.

Homepage: http://www.scummvm.org/

Downloads: http://www.scummvm.org/downloads/



Thanks to the ScummVM team and fanoush!

Last edited by sbock; 2010-10-20 at 07:58.
 

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Magik's Avatar
Posts: 271 | Thanked: 65 times | Joined on May 2010 @ Poland, Białystok
#2
And here is the full change/added games list:
http://sourceforge.net/projects/scum...easeNotes/view
 

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Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#3
Originally Posted by sbock View Post
New features are partial SCI (Sierra games like Larry 5/6, Gabriel Knight Demo) and Fascination (Gob Engine) support.
http://scummvm.org/compatibility/1.2.0/
The SCI support is closer to full than to partial.
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#4
Hi. Thanks for creating this thread. I have used it as scummvm Maemo5 package XSBC-Bugtracker URL. I hope you don't mind :-)

scummvm 1.2.0 binary (same as at scummvm.org) is now uploaded to OS2006 and OS2007 repositories

1.2.0 source is also uploaded to diablo and fremantle extras-devel autobuilders. Please report any bugs here. I guess I'll promote diablo extras-devel package to extras tomorrow after testing it a bit. Same for maemo5 extras-devel to extras-testing (1 am here, going to sleep).

As I don't have any SCI game, I would appreciate reports how usable it is, there are currently no Maemo specific keybindings for SCI engine (and I hope none are needed).
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Last edited by fanoush; 2010-10-17 at 23:13.
 

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#5
It is in extras-testing now, please test and vote accordingly.
http://maemo.org/packages/package_in...scummvm/1.2.0/
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Posts: 145 | Thanked: 304 times | Joined on Jan 2010 @ Milton Keynes, UK
#6
I love this, I've been playing freddy pharkus for hours...the mouse interaction is a bit hit and miss. but I've made it to the end of scene one.

great work!
 
Posts: 478 | Thanked: 101 times | Joined on Feb 2010
#7
Anyone know how to save your game in lasy larry 1 vga? I can't seem to save from the scumm menu as in some other games, mentioned in previous threads but cant figure out how to get the menu up...
 
Posts: 478 | Thanked: 101 times | Joined on Feb 2010
#8
Got it, there is a menu at the top of the screen, just click here and you can save games and then open them in scumm
 
Posts: 233 | Thanked: 14 times | Joined on Oct 2010
#9
Anyway to skip the looooong introduction in 7th Guest? Pressed the usual buttons - no joy
 
Posts: 20 | Thanked: 16 times | Joined on Jun 2010
#10
Thanks for the great port!
One thing I noticed the enter key is not recognized in (at least) King's Quest IV (SCI Version), so it's impossible to get through the copy protection question (and, i would assume also to enter commands later in the game). This seems to be due to the keybindings in the n900-version, as it works the way it's supposed to be in scummvm 1.2.0 on my Ubuntu box.
Any help appreciated. If I can provide any more information, I'll do my best to help
 
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