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Posts: 322 | Thanked: 305 times | Joined on Sep 2009 @ Espoo, Finland
#1
Is it possible to port this to N900 and fremantle? Would love to see this on my new shiny device
 

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#2
Tux Racer requires OpenGL, so a port to Fremantle would require modifying it to use GL ES. As one of the better linux-oriented games, it would be a worthy addition to maemo, but it's not a completely trivial port.

I suspect we'll see a lot more GL ES ports once things are better sorted with the libraries and some good examples.
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#3
Is Supertux based on another engine because I already saw a port for Fremantle?
 
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#4
Supertux doesn't require OpenGL. It's an "ordinary" 2D platform side-scroller.
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Classic example of arbitrary Nokia decision making. Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME: an arcade in your pocket
Accelemymote: make your accelerometer more joy-ful
 

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Posts: 173 | Thanked: 160 times | Joined on Jan 2010 @ London, UK
#5
Originally Posted by Flandry View Post
Tux Racer requires OpenGL, so a port to Fremantle would require modifying it to use GL ES. As one of the better linux-oriented games, it would be a worthy addition to maemo, but it's not a completely trivial port.

I suspect we'll see a lot more GL ES ports once things are better sorted with the libraries and some good examples.
This might help greatly: http://www.freepatentsonline.com/EP1847966.html

In fact it states that TuxRacer has already been ported to OpenGL ES

Last edited by damion; 2010-01-22 at 15:12. Reason: typo fix
 
Posts: 12 | Thanked: 3 times | Joined on Jan 2010 @ Madrid, Spain
#6
There's a open source OpenGL to OpenGL ES translator here: http://opensource.dylogic.com/DOGLES...les/About.html
 
Posts: 223 | Thanked: 67 times | Joined on Jun 2006
#7
I started a converson attempt on Tuxracer a couple of weeks ago. The big trouble was getting the OpenGL dependencies sorted out in the Autobuild system. I'm just not familiar enough with m4 macros and configure.ac. For now it's on hold due to work. If anyone else wants to try iGLU can be built by swapping in the default makefile.
 

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#8
This would be a great game to have. It's such a shame we can't put that nice HWA to work
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#9
hopefully we can play these types of games in near future
 
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#10
Great game that would lend itself to accelerometer controls easily.
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