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Posts: 50 | Thanked: 135 times | Joined on Nov 2012
#1
hello all. i recently bought n900 and start playing with it. as i am a programmer, i tried to port some of my projects to Maemo. here is the first interesting result of my hard efforts: logic platform game written using SDL and SDL_mixer. it's a rewrite of the old DOS game Avish. to install it, you can use my private repository:

deb http://ketmar.no-ip.org/n900 fremantle devel

you now can install/uninstall Awish from HAM and have a nice desktop icon. navigate to this url in microB: http://ketmar.no-ip.org:81/k8.install
this will add my repository to HAM. then just update repos and you'll be able to find Awish in 'games'.

note that the game now works in fullscreen mode, so no more screen culltering with hildon controls.

important keys:
SPACE -- select menu entry / pick up item / drop item
Q -- quit immediately
E -- bring in-game menu (or get out of it)
P -- pause (Awish will show level map when paused)
U/enter -- use item (key, for example)
ctrl+S -- save game
ctrl+L -- load saved game (works only in game mode, not in main menu)
ctrl+D -- start/stop saving demo
ctrl+M -- play demo if there is one for the current level

the game is not about reflexes, it requires no arcade skills at all. all you need is just logic and carefull route planning.

enjoy.

btw, sources are available here, so you can rebuild packages if you want. beware, you need two files from the original DOS game: RESOURCE.DAT and RESOURCE.SND. i already included that in awish-data package.

update: added HAM packages; added some keys (save/load game, etc).

update1: i managed to build Awish for 'thumb' mode. navigate to http://ketmar.no-ip.org:81/k8_thumb.install to add my 'thumb' repository.

note that you have to choose either 'thumb' or 'normal' repository, DO NOT use both!

WARNING! use 'thumb' repository only if you REALLY know what is it. if you don't know what 'thumb' is, just don't use it.

Last edited by ketmar; 2013-12-28 at 07:37.
 

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Posts: 282 | Thanked: 220 times | Joined on Aug 2011
#2
i will give it a try
thanks
 
Posts: 108 | Thanked: 77 times | Joined on Jul 2012
#3
any chance for a Harmattan release?
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Posts: 50 | Thanked: 135 times | Joined on Nov 2012
#4
only if someone other will do it. i myself have neither n9 nor any interest in it (unless somebody kindly presents me n950 %-).

but i'm pretty sure that port will be straightforward: just get the source and rebuild the package. ah, to rebuild it one will need to build k8jam, which is not so hard too. it should take about 10-15 minutes with installed Harmattan SDK, i think.
 
Posts: 545 | Thanked: 560 times | Joined on Dec 2011 @ lebanon
#5
please add screenshots
 

The Following User Says Thank You to myname24 For This Useful Post:
Posts: 50 | Thanked: 135 times | Joined on Nov 2012
#6
you can see screenshots on the Abandonia -- my remake is essentially the same as it uses original game resources. but ok, i edited the first post.

i know that i should at least center the playing area, and i'll fix it ASAP.
 
Posts: 50 | Thanked: 135 times | Joined on Nov 2012
#7
as the forum says that i can't post so much link in one post, i can't add 'em to the first one. here is screenshots:

main menu:


playing:


in-game menu:
 

The Following 2 Users Say Thank You to ketmar For This Useful Post:
Posts: 50 | Thanked: 135 times | Joined on Nov 2012
#8
minimap:


level complete:
 
Posts: 50 | Thanked: 135 times | Joined on Nov 2012
#9
p.s. there is full polygon drawing and animation engine a-la "Another World" game inside, but it is used only to draw menu. don't ask me why i did it this way. %-)
 
Posts: 250 | Thanked: 126 times | Joined on Dec 2010
#10
Sorry but the link in first post doesnt work?
Thanks
 
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