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Posts: 838 | Thanked: 3,384 times | Joined on Mar 2009
#91
Links in opening post fixed.
 

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Posts: 88 | Thanked: 77 times | Joined on Nov 2009 @ Spain
#92
Any news mate??
 
Posts: 180 | Thanked: 180 times | Joined on Nov 2014 @ New Delhi, DELHI, INDIA
#93
Originally Posted by xiskillo View Post
Any news mate??
Well, Aapo uploaded a newer version.
 
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Posts: 130 | Thanked: 132 times | Joined on Jan 2013 @ India
#94
@Aapo can you build v1.0.1? this release fixes many bugs also fixes broken compatibility with powervr devices since v9.5.
 

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#95
The worst issue with previous builds was that they were not built against ffmpeg. (version requirements.. i think to recall)
This causes problems running games containing videos.
I have no idea if this could be fixed.
 

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#96
What version of ffmpeg you after? If it's just a case of requiring the updated libs, there is my version of 2.5.4 for testing:

https://www.dropbox.com/sh/juvlmws5r...RmLtRgCwa?dl=0

Needs a bit of testing and feedback before I consider pushing into repos because of the conflict with other headers from the usual 0.5svn version.

Edit: Looks like it might need SDL2 as well, another WIP I have going on. If anyone wants to attempt it I can put up what I've got.

Last edited by Android_808; 2015-04-04 at 19:27.
 

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#97
Originally Posted by Android_808 View Post
What version of ffmpeg you after? If it's just a case of requiring the updated libs, there is my version of 2.5.4 for testing:

...

Edit: Looks like it might need SDL2 as well, another WIP I have going on. If anyone wants to attempt it I can put up what I've got.
Ffmpeg is needed. (I will check your version)

SDL2 is optional (It is slightly wrong checked by CMakeLists.txt).

And then there are some problems with gles3/gles2 (namely: code is starting to use gles3, but we have only gles2).
 
Posts: 1,203 | Thanked: 3,027 times | Joined on Dec 2010
#98
I might look at updating to ffmpeg 2.6.x at some stage, but difference should me minimal compared to 0.5 to 2.5.x changes. Any feedback on current packaging much appreciated. It's the reason I've not pushed to extras-devel yet.

SDL2 I have in 3 flavors at the moment; GLES1 only, GLES2 only, and both using a seperate package to patch headers. I'm still working out what patches need forward porting. None apply cleanly unfortunately but I'm wondering if I need to adapt them to deal with matchbox/compositor to improve performance. There's also some stability issues to look at.
 

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Posts: 838 | Thanked: 3,384 times | Joined on Mar 2009
#99
1.0.1.deb ready. Link on first post.

Uses ffmpeg-2.5.4 (from Android_808). ffmpeg is compiled inside ppsspp and filesize is now doubled (this is how upstream deal with it).

Uses Qt. Not SDL at all. (Because ppsspp deprecated sdl1 and sdl2 is not yet for us).
 

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Posts: 88 | Thanked: 77 times | Joined on Nov 2009 @ Spain
#100
Somebody can try any good game for test the new version?

(im still waiting for a new N900)

 

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