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Posts: 31 | Thanked: 146 times | Joined on Apr 2014 @ China
#1
DOOM 3D on MeeGo Harmattan, Support Multi-Touch with On-Screen Buttons.

This is also a simple ported version of PrBoom, that is a Doom-Engine.

Version - Angline:
* Multi-Touch with On-Screen Buttons on MeeGo Harmattan.
* Include a FreeDoom iwad game file internal.
* Add 3 cheat virtual buttons: god mode, full weapon, ammo and keys, clip mode.
* Default screen size to 854x480, the size can effect virtual buttons.
* Ungrab mouse, so can swipe to switcher.

The internal WAD game file is from FreeDoom. You can also put your WAD game file to "$HOME/doom".

Extra Depends: libsdl1.2 libsdl1.2-mixer libsdl1.2-net libsdl1.2-image

My Openrepos site: https://openrepos.net/content/karinz...rboom-freedoom

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This package includes PrBoom (that provides Doom-Engine with On-Screen Buttons on MeeGo Harmattan) and FreeDoom (that provides a iwad game file).

clone of the legendary first person shooter Doom
Doom is a 3d shoot'em'up game, written by id Software, first
released in 1993.
PrBoom is a version of Doom using the Simple Direct Media
layer (SDL) library, which enables it to use XFree86, OpenGL,
Linux framebuffer console, GGI, SVGALib or even color or
monochrome text consoles as display.
PrBoom is based on MBF and LxDoom, which in turn are based on
Boom, a freely available port of Doom for DOS, written by
TeamTNT (http://www.teamtnt.com/).
.
About FreeDoom (http://freedoom.nongnu.org) :
free game files for the 3D game DOOM II, uses prboom-engine
Freedoom is a project to create a complete Doom II-compatible IWAD file which is Free Software.
The IWAD file is the file used by Doom which contains all the game data (graphics, sound effects, music, etc.). Whilethe Doom source code is Free, you currently still need one of the proprietary IWAD files from id in order to play Doom. Freedoom aims to create a Free alternative.
Combined with any boom compatible Doom engine(such as prboom) this will result in a complete Free Doom-based game.
 

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Posts: 92 | Thanked: 63 times | Joined on Oct 2012
#2
Ha! Just noticed it today. Thanks!
 
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