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qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#11
Hex-a-hop is plain SDL; no GL.. It's even available for N8x0.
 

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qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#12
Good to know.

If anybody can point out to an OpenGL ES app in extras-devel I'll give it a try.
 

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#13
I must say that I don't know any OpenGL ES 2.0 application anywhere
 
Posts: 2,102 | Thanked: 1,309 times | Joined on Sep 2006
#14
Someone compile Quake 2
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#15
grab the source from here (0.16.1) :

http://icculus.org/quake2/#download

Then grab the data files from the quake 2 demo version... you can use my archive :
http://wardenclyffetower.com/MaemoFi...emodata.tar.gz
 
qole's Avatar
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#16
Originally Posted by lardman View Post
Someone compile Quake 2
...aaaaand we're back to my first post. We need a wrapper for plain OpenGL apps to be able to use the GL ES 2 instruction set.

SO, we need someone to port NanoGL (or equivalent) to Maemo so devs can port Quake 2/3 (or other OpenGL apps) to Fremantle.

EDIT:

Originally Posted by pipeline View Post
grab the source from here (0.16.1) :

http://icculus.org/quake2/#download

Then grab the data files from the quake 2 demo version... you can use my archive :
http://wardenclyffetower.com/MaemoFi...emodata.tar.gz
pipeline, we want to test OpenGL performance. Does this port have OpenGL or just software rendering?

Last edited by qole; 2009-05-21 at 22:52.
 

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pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#17
it has everything...

correction : it has opengl not sure if it will work with opengles

they also extract video drivers into their own library files so you could build for software and find source from an opengles quake 2 driver and combine the two.

Last edited by pipeline; 2009-05-21 at 23:05.
 

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#18
it has OpenGL but it cannot have ES 2.0 if it's from 2005
 
Posts: 1,208 | Thanked: 1,028 times | Joined on Oct 2007
#19
Originally Posted by qgil View Post
Please port/write more OpenGL ES apps!
afaik it's not even possible to test Opengl ES 2.0 applications with SDK alone. You would need some real hardware to see if anything works
 
qole's Avatar
Moderator | Posts: 7,109 | Thanked: 8,820 times | Joined on Oct 2007 @ Vancouver, BC, Canada
#20
Just a note, lardman's first post leads to this project, gl-wes-v2, which is specifically targeted to the OMAP 3 (in this case, the Pandora, but close enough ). It has some stuff in its SVN updated on May 4th. Perhaps this is a good start to get something compiled for testing?
 

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