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Boemien's Avatar
Posts: 770 | Thanked: 558 times | Joined on Mar 2010 @ Abidjan
#21
Thanks to AapoRantalainen and Nokia 5700 for your work and thanks to all the members who are testing it.
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Moderator | Posts: 3,715 | Thanked: 7,419 times | Joined on Dec 2009 @ Bize Her Yer Trabzon
#22
Great game!
Love the original SNES style.

Works great playing with the GameGripper! =D
One downside: It's bit choppy
Maybe some little tweaking?
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Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#23
The choppiness could be due to it being made for desktops, so they don't have to take care of as much optimization of small slowdowns.
But it seems like AapoRantalainen knows some SDL/C?
 

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Posts: 838 | Thanked: 3,384 times | Joined on Mar 2009
#24
I have reported our experimentals to the original authors, so at least they now know game has broader audience than desktops.

I have done some SDL programming, but I do not know what is the root cause of choppiness.

Game uses SDL_PollEvent , where I think SDL_WaitEvent is better. I tested with WaitEvent, but other architecture is designed for polling, so e.g. audio is played a little bit only when user press key (-> not playable).

How about smaller resolution? Anybody tried that?

Audio can be bottleneck, binary is linked to the:
libopenal.so.1
libvorbisfile.so.3
libmodplug.so.1
libasound.so.2
libpulse-simple.so.0
libpulse.so.0
libvorbis.so.0
libogg.so.0
libpulsecommon-0.9.15.so

It seems that all audio is in ogg-format.
 

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Posts: 179 | Thanked: 86 times | Joined on Dec 2009 @ Barcelona
#25
Can't wait to get my N900 back and test this!!!

Thanks for the effort guys!
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Posts: 118 | Thanked: 31 times | Joined on Feb 2010
#26
This is great! I had to set fullscreen and tweak the controls from the pause menu, quite choppy but another great game for maemo!

*stares accusingly at Nokia 5700*
I'm too still waiting for that Minetest port...

Great job guys.
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#27
Soulaxe, I'm not the correct person to consult about Minetest. I only know how to fix libraries, binaries and configs. And Qt apps... And why does Minecraft seem to haunt all the threads I do work in? xD

Also, I found that the game obviously runs smoother with 1150Mhz. That does prove that the problem lies in performance and not in it's nature.

In addition I'd like to say... They made a good job trolling the player... Thanks for letting me throw and check out all the 146 jars in one of the houses...
 

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Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#28
Ah nuts.

So obviously if it could even possibly run on the older Maemo 4, it would most likely end up being a chunky, cornball, piece of turd.

Poopers.
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#29
Depends if it gets optimized, I guess. But it wouldn't hurt to try, would it?
I can pack up a quick one with the physfs and openal libs inside.

AapoRantalainen, have you done any optimizations yet, or is it a clean compile in the repos at the moment?

Addison, here is my try of a Diablo package:
http://dl.dropbox.com/u/9280885/zsxd-de.deb
Try at your own risk. I don't have any idea if it will work or not, because I only have a N900, and I don't know the differences.
Check the package before installing. Especially if the desktop entries are not located in /usr/share/applications/hildon/.

Last edited by Nokia 5700; 2011-08-31 at 17:54.
 

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Posts: 838 | Thanked: 3,384 times | Joined on Mar 2009
#30
Originally Posted by Nokia 5700 View Post
AapoRantalainen, have you done any optimizations yet, or is it a clean compile in the repos at the moment?
No optimisation, and currently I have no time to try anything.
 
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