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01-18-2013
, 01:38 PM
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Posts: 911 |
Thanked: 921 times |
Joined on Jan 2010
@ Amsterdam, Palma de Mallorca
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#2
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Background
The point of this game is not so much to write yet another clone of that game with blocks of 4, but more about an experiment in creating a portable game using C++ (and no frameworks!) that can be run on multiple platforms and also use multiple rendering backends (right now, this is mostly OpenGL ES, but I do have a QPainter-based Qt4 backend as well as a ncurses-based console backend working). Other experimental things included, but maybe not obvious are: Gameplay recording and playback (you can replay your last game), highscores that can be updated automatically when the game rules change, the use of no bitmaps/images for the OpenGL ES backend (everything you see is rendered from 3D meshes or generated font textures) and a cameo appearance of That Rabbit from That Rabbit Game. Apart from that, this is obviously also a first small test for the "free-to-grey" concept, and I wanted to have this game on the N9, so here you have it.
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01-23-2013
, 10:59 AM
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Posts: 3 |
Thanked: 1 time |
Joined on Jan 2013
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#3
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01-23-2013
, 11:06 AM
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Moderator |
Posts: 5,843 |
Thanked: 5,282 times |
Joined on Nov 2011
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#4
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The game does not seem to be beautiful. I've played it but I do not see it.
Read the background in the game's page or on the post above you to understand it...
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For the N9, N950 and N900: http://thp.io/2013/tetrepetete/