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View Full Version : Avoid color distortions in beta2 sdk?


Master of Gizmo
2009-07-17, 08:12
Hi,

i'd like to do a "osm2go intro screencast". Everything is in place and i can record at resonable frame rate. The problem: My beta2 based setup (much like the previous versions) has color problems on redraw. Things that are being redrawn seem to have the blue and green channel exchanged. This results e.g. in osm2go to come up with a correct map, but once i start working it's being redrawn and thus colors are getting distorted.

This is no problem during development, but it's too ugly for a nice screencast. Is there a solution for this?

MoG

javispedro
2009-07-30, 00:50
Getting this too, in SDL app. AFAIK it does not seem that the green & blue channels are completely swapped, but some ranges of it.

javispedro
2009-08-03, 00:02
Filling bug about this .... https://bugs.maemo.org/show_bug.cgi?id=4870 .