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Showing results 1 to 5 of 5 @ 0.32 seconds.
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Posts Made By:
usar
Forum:
Games
2010-09-07, 08:23
Replies:
38
[ANNOUNCE] Gargoyle: an advanced interactive fiction player
Views:
31,290
Posted By
tkatchev
Re: [ANNOUNCE] Gargoyle: an advanced interactive fiction player
Good news -- I've pushed a new version to extras-testing:
http://maemo.org/packages/package_instance/view/fremantle_extras-testing_free_armel/gargoyle/2010.09.01-10/
Changes:
Updated to...
Forum:
Games
2010-09-06, 07:29
Replies:
38
[ANNOUNCE] Gargoyle: an advanced interactive fiction player
Views:
31,290
Posted By
tkatchev
Re: [ANNOUNCE] Gargoyle: an advanced interactive fiction player
Sorry, I was wrong. The bug is in maemo's handling of keyboard layout switching, actually.
I've fixed my build of gargoyle, there's now a work-around that should mostly work.
Check the latest...
Forum:
Games
2010-04-24, 08:35
Replies:
193
[Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
Views:
124,944
Posted By
mece
Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
well it is installed in home, as ar all other optified apps, opt is really /home/opt/
Anyway you can move the data and map files to MyDos to free up some space in home.
Here's how:
in xterm
...
Forum:
Games
2010-04-23, 22:37
Replies:
193
[Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
Views:
124,944
Posted By
mece
Re: [Maemo5] Free Heroes 2 - Heroes of Might and Magic 2 engine
No, it's not normal.. The
maps files need to be owned by user.
this will fix the problem:
I will patch the packages. Thanks for reporting.
[code]root
chown user /opt/fheroes2/files/maps...
Forum:
Games
2010-04-18, 05:04
Replies:
271
heroes of might and magic III
Views:
139,712
Posted By
dbrodie
Re: heroes of might and magic III
Well, i have fheroes2 (the heroes 2 clone) working. I will not be doing a proper port (due to time constraints) but i'll post an archive of the compiled game later today.
You do need the data files...
Showing results 1 to 5 of 5
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