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Re: Pure Maps
Regarding the dots:
I do like them in any color but would also like.to.see the 'glow' ones before (or are they already shown in the last 5000 posts ;)). A shadowed or pushed is just so normal (could be nice, too) that I'd prefer above. |
Re: Pure Maps
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I don't know the solution. |
Re: Pure Maps
Hello out there,
just my 2 cents: What about using sailfish's ambience-colors for the glow effects? As far as I remember, they where used until the last version when the menu button in map view was touched. I liked that... P.S.: If I've some ideas / wishes for PM, what's the best place to put them (here, github)? |
Re: Pure Maps
Now I know why I love the dots:
http://static.yuppiechef.com/spatula...10/Steamer.jpg Although, mine (different machine) has more glow-kind of effect, but there is some equipment with the dot design as well. Glow is difficult because of scalebar (makes it harder to read information => not good design) and it has to be tuned down for buttons. I would suggest all to try with the dots (next version) and then pick up this discussion again. Sailfish effect on menu was due to the default button design in SFOS. We had to move away from it to make it possible to design all other icons. That's what our wow was about on the last few pages :) As for PR: if you want to discuss it, shoot here. If you want to push with the implementation, submit to github. All can be combined as well. Note that I am traveling this week and may respond with the delays. |
Re: Pure Maps
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rinigus states in his description in app and on Github that both, this thread as well as the Github issue system are approriate places for ideas and wishes. If you really need an advice, think of who is reading. This thread probably has more readers than the Github issues and is good to discuss, share rough ideas. The Github issues are for rinigus to collect and roadmap because topics are much better trackable as this multi topic thread so i put important and long term things over there imo. I can not make much hope for good looking glow effects though. But maybe you have a draft to share of how you think it could look good? |
Re: Pure Maps
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Both of them would be really helpful when navigating with your device "sleeping" in your pocket (hint: biking season's near). jdrescher's Laufhelden plays sounds even when the display is off, which is done by QML fncPlaySound function (harbour-laufhelden.qml, #592ff). Could using his solution (writing navigation voice to temp wav in voice.py and playing them like Jens in QML) solve both mentioned issues? |
Re: Pure Maps
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And another proposal:
I know there were discussions about the position icons, but couldn't be the center circle be used to show the sat signal quality (see attachment)? green: sat fix ok yellow: poor sats / sats lost for < x (30?) seconds red: no sat fix / sat fix lost for > x (30?) seconds So, we could see the sat quality at a glance, which is interesting e.g. while driving through tunnels or in other situations with poor gps reception. |
Re: Pure Maps
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But in this case, colouring in not needed (especially as the issues specific colours carry in different cultural contexts have been recently pointed out). "Graying out" the inner circle, making it transparent, making it "hollow" (i.e. a small circle) or omitting it completely (Edit: or letting it blink, cough, cough) might indicate various GPS states without the use of colours. |
Re: Pure Maps
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Navigation with the display off will require working on Keepalive (https://github.com/rinigus/pure-maps...ndowPL.qml#L42 or similar). In Silica, we get complains regarding using outdated API for keepalive, if my memory serves me right. So, it would be an opportunity to get rid of that. Note that this pocket-chatting mode will probably has to be enabled somehow, not sure where. As for interruption of the audio and restoring it, I don't know much about techniques involved. If its SFOS-specific, we will have to factor that into pllatform, but that's easy as well. Good luck and welcome! |
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