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Re: UrQuan Masters!
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Ok i just solved the onscreen button problem with shifting finger off button before release now it runs just about perfectly - but the hildon integration and the packaging remain, and that's a pain in the ***. |
Re: UrQuan Masters!
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Re: UrQuan Masters!
Anxiously waiting for packaged version!
Thanks! |
Re: UrQuan Masters!
Arnim, anyway to compile TWO versions of Ur-Quan, one with the [/url=http://uqm-mods.sourceforge.net/]time hack and invasion mod .diffs applied[/url]?
Tried compiling it myself but it kept tripping over SDL netlibs or something and I don't feel much into debugging it at the moment. |
Re: UrQuan Masters!
Sorry I sort of disappeared after making those few packages of uqm for the N800, but I kind of forgot the whole thing.
But I did remember this again, and I noticed there still doesn't seem to be any better packages around than the ones I made earlier, though ArnimS work looks promising, I hope you'll finish it someday. In the meanwhile, I thought I'd finish a simple change I started some time ago to make the game render to an YUY2 overlay (I think the N800 uses Xv to draw this), and the game now has fairly nice smooth scaling, and can be stretched to any size and still runs fairly well. I've updated the packages on my site at http://www2.lut.fi/~thietan1. I did not test it all that thoroughly, but the game didn't crash once or any such during what little I did. I think currently the largest slowing factor is the RGB->YUY2 conversion I wrote, and if someone had the ability and time to optimize it, the game could probably run considerably better, but I struggled to get it working at all, so I probably won't be doing it any time soon atleast. |
Re: UrQuan Masters!
on this website:
http://sc2.sourceforge.net/downloads.php the debian contents ae not available no more... any other links? |
Re: UrQuan Masters!
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The only drawback is very slow deployment of these improvements to end users as they will require xserver update and it is only updated with new firmware releases. But without doing anything now, we may just wait forever and be forced to keep using inefficient screen update methods for the games which need low resolution :) |
Re: UrQuan Masters!
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Actually as I've written in the quake2 thread, I've optimized the conversion to a point, where even with overhead caused by it, the SDL_DisplayYUVOverlay with a 400x240 image scaled to 800x480 seems to be so much faster than doing SDL_UpdateRect with XSP pixel doubling that it actually gets better fps with the overlay. Also, with overlay, I can do partial screen updates, which I believe is broken with XSP. Though I've not yet made an version of UQM to use the faster version, since it will need some changes to make it work with 16-bit surfaces, where quetoo uses only 8-bit, and I've been a bit busy with other things lately. Quote:
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Re: UrQuan Masters!
I've posted an updated version of my packages to http://www2.lut.fi/~thietan1/ that have a faster version of the color conversion and also fixes the menu icons not appearing properly.
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Re: UrQuan Masters!
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i have the loader on my n800 but cant seem to find the files to load... where do i find those??? is it this? http://www2.lut.fi/~thietan1/repo/di...n800_armel.deb thanks:cool: |
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