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Re: New Port: Duke Nukem 3D
Sharing the buildengine with Shadow Warrior made me release this change for Duke first. Made the aiming with stylus a whole lot easier. Get it from the first post while it's hot.
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Re: New Port: Duke Nukem 3D
Using relative mouse positioning is much better. Thank you ukki! This game rocks! :cool:
Any chance you can get music working using timidity like the Metaview Palm port? No biggie, but since you're now deep in the code just thought I'd ask. |
Re: New Port: Duke Nukem 3D
Is anyone else having a problem with the latest version having the sound out of sync with the 'action' ? I didn't have a problem till I installed 1.5-3 now the sounds are all about .5 second after the animation it should sync with and multiple gun shots register as one..
Maybe it's just me... ;) -John |
Re: New Port: Duke Nukem 3D
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Also I think lowering the resolution down to something like 640x400 makes the game a bit smoother and nicer to aim. |
Re: New Port: Duke Nukem 3D
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-John |
Re: New Port: Duke Nukem 3D
thank you very much ...
now, how do I type dnkroz on my n800 ? :D |
Re: New Port: Duke Nukem 3D
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Re: New Port: Duke Nukem 3D
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D = N / M. So if the game doesn't scale buffersize by the mixer frequency (and looking at the code, i don't think it does), halving the MixRate will double the sound delay. I expect that changing this multivc.h:#define MixBufferSize 256 to something liike multivc.h:#define MixBufferSize (int)(256 * MixRate / 44100) would solve the problem. |
Re: New Port: Duke Nukem 3D
Enabled pixel doubling for 400x240 resolution, but it's not enabled on default. If you want it, just change to that resolution in your config. Gives better fullscreen framerate.
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Re: New Port: Duke Nukem 3D
Well you know I like this change. Great stuff! Now we need that "3rd menu" like Shadow Warrior. ;)
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