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-   -   [OS2008] Command and Conquer - Red Alert - 1 (https://talk.maemo.org/showthread.php?t=18436)

IzzehO 2010-05-21 16:12

Re: [OS2008] Command and Conquer - Red Alert - 1
 
Quote:

Originally Posted by smoku (Post 669476)
HINT: dpkg -L openredalert

Or done that... I really am quite the bother =(

Quote:

Originally Posted by smoku (Post 669517)
It's a bit hard to play with conventional controls on N900.
I am wondering how would I change it.

I can't find my old CDs anywhere so I'm redownloading. Might have a better input after I've tried it.. but how hard would it be to simulate a right click as the proximity sensor being triggered + a tap? Is that practical at all?

smoku 2010-05-21 17:46

Re: [OS2008] Command and Conquer - Red Alert - 1
 
I've tried it with Widelands port.
It's cumbersome to hold device in one hand constantly covering/uncovering the sensor.
And what about left-handed people?

IzzehO 2010-05-22 02:56

Re: [OS2008] Command and Conquer - Red Alert - 1
 
Quote:

Originally Posted by smoku (Post 669641)
I've tried it with Widelands port.
It's cumbersome to hold device in one hand constantly covering/uncovering the sensor.
And what about left-handed people?

I've been racking my brain on this the last few hours... even tried a few Google searches. My only other thoughts would be accelerometer incorporation for map scrolling or even tilting and tapping. I'm sure there is a right solution for this... it just has to be found.

EDIT: Finally finished downloading the files. Placed them at MyDocs/Games/RedAlert folder as MAIN.MIX, INSTALL.MIX and RUSSIAN.MIX. When running the game it still simply exited to desktop. I tried to copy the files to /usr/share/games/openredalert/data/mix but I was getting disk full errors. So I've created a symlink to the files in MyDocs at the mix location.. and it appears to work!

Attempting to start a new game brings up a black screen which I can only assume is my fault. Skirmish games start fine but once in it's pretty much unplayable as I don't know how to move my unit :P

Also made you up a quick icon for it. Edited out one I got of Google images and (hopefully) made a transparent background. No idea what dimensions are expected though.
http://i50.tinypic.com/9j2nas.png

Final point: Don't know if this is the same for everyone, but my touch screen has a dead zone at the top and the Options tab is impossible to tap.

smoku 2010-05-22 11:07

Re: [OS2008] Command and Conquer - Red Alert - 1
 
I'm thinking of adding thin buttons at the screen borders and corners for map scrolling.
How does minimap work in original C&C? It does not seem to work at all in ORA.

The app already has an icon. If it does not show just reboot.

Au{R}oN 2010-05-22 12:10

Re: [OS2008] Command and Conquer - Red Alert - 1
 
What about using directional buttons for scrolling the map? Just like the other version.

smoku 2010-05-22 12:15

Re: [OS2008] Command and Conquer - Red Alert - 1
 
Whoa! Directional buttons work. :D

rolan900d 2010-05-22 12:54

Re: [OS2008] Command and Conquer - Red Alert - 1
 
Good job smart guy

IzzehO 2010-05-22 13:43

Re: [OS2008] Command and Conquer - Red Alert - 1
 
Quote:

Originally Posted by smoku (Post 670378)
Whoa! Directional buttons work. :D

I lol'd. I still think the accelerometer could be a practical scrolling method.. Just don't make it overly sensitive.

That said I think unit movement needs to be adressed first.. From what I can tell its only shortcoming is that a click is misinterpreted as a drag... perhap changing the sensitivy on this would work.

Just watch a clip of someone playing starcraft on a 6" tablet and a practical approach for them was a big move button you hit before tapping.

smoku 2010-05-22 14:10

Re: [OS2008] Command and Conquer - Red Alert - 1
 
Quote:

Originally Posted by IzzehO (Post 670450)
That said I think unit movement needs to be adressed first.. From what I can tell its only shortcoming is that a click is misinterpreted as a drag... perhap changing the sensitivy on this would work.

In Widelands port I added a patch that drags for less than 5px is interpretted as click too.
I have no problems clicking with stylus, but thanks for the report.

The *crafts approach of separate commands buttons works, but isn't it out of place in C&C games? These are more quick-mass-production oriented than manuver oriented I think.

M A S T E R 2010-05-27 17:15

Re: [OS2008] Command and Conquer - Red Alert - 1
 
Any more progress with this? Looks really fun and cool like the old days.

-MASTER


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