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Re: Command and Conquer - Red Alert - 1
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sorry i dont understand how to do step 8? can someone please help me? kind regards |
Re: [OS2008] Command and Conquer - Red Alert - 1
nobody? please? :confused:
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Any news about it going on the repositories?
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yes please that would be great and vera vera good job of porting it :)
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Re: [OS2008] Command and Conquer - Red Alert - 1
How would you install this manually? Do I just follow the same instructions for OS2008 on the n900?
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Re: [OS2008] Command and Conquer - Red Alert - 1
Is this possible to put in the application manager just like quake and duke nukem?
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Re: [OS2008] Command and Conquer - Red Alert - 1
I just compiled Open Red Alert http://code.google.com/p/openredalert/ but it's really unplayable.
I can deploy first unit, but the sidebar menu does not work, I cannot produce any more units. And when I tried changing map display options the app crashed. Not worth the effort. But... If someone's interested: http://github.com/smokku/ora |
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N900 already have Open RA, and it's pretty stable http://www.youtube.com/watch?v=xjizBs6ebKg
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Re: [OS2008] Command and Conquer - Red Alert - 1
Nice movie.
Have fun watching it. :) |
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uh...? o.O
What are you talking about? |
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RE is definitely AWESOME however i noticed the first post says for N8x0. Can anyone please update the OP and maybe put some more updated useful info??
-MASTER |
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OK. I found the problem. "Refactoring to use strings." (r537 SVN upwards) breaks the sidebar.
I compiled r534 and it works. |
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Autobuilder is broken and I cannot upload to Extras, so you will find Open Red Alert for Fremantle here: http://github.com/smokku/ora/downloads
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Re: [OS2008] Command and Conquer - Red Alert - 1
Try reading /usr/share/games/openredalert/data/mix/README :)
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Re: [OS2008] Command and Conquer - Red Alert - 1
I've reuploaded the package with one that stores MIX files in MyDocs/Games/RedAlert directory.
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Re: [OS2008] Command and Conquer - Red Alert - 1
It's a bit hard to play with conventional controls on N900.
I am wondering how would I change it. Placing buildings: first click places marker, second click builds Canceling production: ? Scrolling map: ? |
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I've tried it with Widelands port.
It's cumbersome to hold device in one hand constantly covering/uncovering the sensor. And what about left-handed people? |
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EDIT: Finally finished downloading the files. Placed them at MyDocs/Games/RedAlert folder as MAIN.MIX, INSTALL.MIX and RUSSIAN.MIX. When running the game it still simply exited to desktop. I tried to copy the files to /usr/share/games/openredalert/data/mix but I was getting disk full errors. So I've created a symlink to the files in MyDocs at the mix location.. and it appears to work! Attempting to start a new game brings up a black screen which I can only assume is my fault. Skirmish games start fine but once in it's pretty much unplayable as I don't know how to move my unit :P Also made you up a quick icon for it. Edited out one I got of Google images and (hopefully) made a transparent background. No idea what dimensions are expected though. http://i50.tinypic.com/9j2nas.png Final point: Don't know if this is the same for everyone, but my touch screen has a dead zone at the top and the Options tab is impossible to tap. |
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I'm thinking of adding thin buttons at the screen borders and corners for map scrolling.
How does minimap work in original C&C? It does not seem to work at all in ORA. The app already has an icon. If it does not show just reboot. |
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What about using directional buttons for scrolling the map? Just like the other version.
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Whoa! Directional buttons work. :D
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Re: [OS2008] Command and Conquer - Red Alert - 1
Good job smart guy
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That said I think unit movement needs to be adressed first.. From what I can tell its only shortcoming is that a click is misinterpreted as a drag... perhap changing the sensitivy on this would work. Just watch a clip of someone playing starcraft on a 6" tablet and a practical approach for them was a big move button you hit before tapping. |
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I have no problems clicking with stylus, but thanks for the report. The *crafts approach of separate commands buttons works, but isn't it out of place in C&C games? These are more quick-mass-production oriented than manuver oriented I think. |
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Any more progress with this? Looks really fun and cool like the old days.
-MASTER |
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same question here, any news on this?
smoku, thx for you effort so far! |
Re: [OS2008] Command and Conquer - Red Alert - 1
Is this possible witnout mmc?
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Smokku, Gotta say awesome work.
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Re: [OS2008] Command and Conquer - Red Alert - 1
seeems confusing to install? whats the easiest way?
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I am working on an RTS game for tablet devices. Using the experience from my ports of Bos Wars, OpenDune, OpenRedAlert and Globulation2. So, this means I am not working on the ports themselves anymore. PS. I'm open to design ideas and there are vacancies in the product team. :) |
Re: [OS2008] Command and Conquer - Red Alert - 1
Hi
I know this is a bit off topic but how do i make games on the n900? i am interested in learning how to do this, but i dont know where to start or what program to use. can anyone help me out here? thanks |
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Only problem so far is the AI doesnt do anything in skirmish.
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