maemo.org - Talk

maemo.org - Talk (https://talk.maemo.org/index.php)
-   Games (https://talk.maemo.org/forumdisplay.php?f=12)
-   -   VGBA-Maemo 3.5 Now Officially Released (https://talk.maemo.org/showthread.php?t=18788)

3xternal 2008-05-14 19:24

Re: VGBA-Maemo 3.5 Now Officially Released
 
Is there a way I can bind the volume and other buttons on my N800? I am stuck using the stylus cues, which is horrible. Also, does this run any faster? Street Fighter 2 Revival barely runs at 2-3 frames per second.

fms 2008-05-15 09:53

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by 3xternal (Post 181665)
Is there a way I can bind the volume and other buttons on my N800? I am stuck using the stylus cues, which is horrible.

Not currently. The directional buttons are already mapped to your N800 directional pad though. Also, I doubt that using volume buttons as fire buttons is going to be more comfortable than using touch screen.

Quote:

Also, does this run any faster? Street Fighter 2 Revival barely runs at 2-3 frames per second.
Yes, it runs faster on faster hardware :)

fms 2008-05-15 09:54

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by ocirs (Post 176554)
I'm having some problems with colors being displayed correctly in all editions of pokemon. I attached a screenshot of ruby running as an example. A fix would be great.

I will try fixing it as time allows. This bug does not appear on Windows version, so there is a very limited set of possible causes.

rohail1234 2008-05-17 16:07

Re: VGBA-Maemo 3.5 Now Officially Released
 
man somebody fix this pokemon thing.. it works whenever there is a enviroment change but changes back when something talks to you or causes a change in scenery. dawg this would be the most kick *** thing ever if it wo8uld play poke

fms 2008-06-08 07:10

Re: VGBA-Maemo 3.5 Now Officially Released
 
I have just released VGBA-Maemo 3.5.1. You can get it from

http://fms.komkon.org/VGBA/

It will also appear in the Extras repository, as soon as it gets through approval process. Changes:

* Fixed frame rate synchronization.
* VGBA no longer uses 100% CPU.
* Provided an A+B touch screen area.
* Now cleaning gconf config when installing.
* Made [,] generate SELECT and [.] generate START.
* Directional pad center now only works as START when SHIFT, CONTROL, ot ALT is pressed.

vililikku 2008-06-08 14:37

Re: VGBA-Maemo 3.5 Now Officially Released
 
fms: Are you going to fix the Pokemon game problem?

El Amir 2008-06-08 15:35

Re: VGBA-Maemo 3.5 Now Officially Released
 
just realised the maemo download page for this program is using the screenshots i provided earlier in this thread :D

fms 2008-06-08 15:56

Re: VGBA-Maemo 3.5 Now Officially Released
 
Quote:

Originally Posted by vililikku (Post 189810)
fms: Are you going to fix the Pokemon game problem?

Probably. The exact timing depends on the amount of free time and how easy it is going to be.

rohail1234 2008-06-09 18:43

Re: VGBA-Maemo 3.5 Now Officially Released
 
i love fms

coleargol 2008-06-17 06:16

Re: VGBA-Maemo 3.5 Now Officially Released
 
Hello,

First, thanks a lot to FMS for his work !
My questions :
- is it possible to rescale the screen ? I've try to lanch vgba in command line with -scale option, but no change...
- what's the use of freeze options in the menu ?


All times are GMT. The time now is 09:15.

vBulletin® Version 3.8.8