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-   -   WebKit engine for default browser (https://talk.maemo.org/showthread.php?t=25752)

Bundyo 2009-03-24 20:15

Re: WebKit engine for default browser
 
Yep, I'm building a new one, since the hns one is with disabled SVG. I'm also doing some changes.

qwerty12 2009-03-24 20:30

Re: WebKit engine for default browser
 
hns, many, many thanks for actually making browser-ui & browserd for diablo (*shock*) useful. And thanks to Bundyo for his libwebkit work and the awesomeness that is Tear.

But with your libwebkit, both webkit-eal & Tear have the input method mode in caps lock mode for the small keyboard. Maybe AUTOCAP could be used (if not already doing so)?

Also, in your postinst, can you change:
maemo-select-menu-location webkit-settings.desktop tana_fi_settings

to:
Code:

[ -z "$2" ] && maemo-select-menu-location webkit-settings.desktop tana_fi_settings
Should stop asking me (on upgrades only, not new installs) as to where the "Webkit Settings" menu entry should go.

Also, I have an issue of both webkit-eal and tear crashing with some fast presses of the return button with the libwebkit.

Bundyo 2009-03-24 20:54

Re: WebKit engine for default browser
 
The new libwebkit with SVG is uploaded here. It includes hns' fixes to hildon-input-mode.

tso 2009-03-24 20:57

Re: WebKit engine for default browser
 
Quote:

Originally Posted by Bundyo (Post 274289)
The new libwebkit with SVG is uploaded here. It includes hns' fixes to hildon-input-mode.

you still have not fixed the mime type of deb's on your server...

Bundyo 2009-03-24 21:05

Re: WebKit engine for default browser
 
Yup, but you can now use tap and hold -> download. ;)

tso 2009-03-24 21:08

Re: WebKit engine for default browser
 
just noticed something interesting. when the full screen osk is opened, a newline is inserted.

or at least it do when its a empty line already...

i any case, could we be looking at a mixup between the enter on the d-pad, and the return on the keyboard (only on N810)?

tso 2009-03-24 21:09

Re: WebKit engine for default browser
 
Quote:

Originally Posted by Bundyo (Post 274295)
Yup, but you can now use tap and hold -> download. ;)

yep, but its still a "oh, snap" when i tap the link and get a window full of binary-as-ascii...

Bundyo 2009-03-24 21:11

Re: WebKit engine for default browser
 
Quote:

Originally Posted by tso (Post 274297)
yep, but its still a "oh, snap" when i tap the link and get a window full of binary-as-ascii...

Okay, I'll fix it if it is possible with cpanel :)

daperl 2009-03-24 21:13

Re: WebKit engine for default browser
 
Quote:

Originally Posted by Bundyo (Post 274289)
The new libwebkit with SVG is uploaded here. It includes hns' fixes to hildon-input-mode.

Thanks for the update.

Would you mind maintaining a diff per deb. Also, do you think you could create some kind "cook book" for your exact webkit build environment. I've seen earlier where you said you were using scratchbox 2. I was having some lib linking issues with it so I stopped. Also, have you done more to the tools than just a bison upgrade? I'm not there yet, but in the not-too-distant future I want to start chasing some webkit bugs and as of yet, I have not had a successful build of a recent version. Thanks again.

hns 2009-03-24 21:17

Re: WebKit engine for default browser
 
Quote:

Originally Posted by tso (Post 274236)
but it still closes the keyboard on a enter event, rather then producing a new line...

Thanks, will be fixed in the next build.

Quote:

Originally Posted by tso (Post 274279)
seems the new webkit plays havoc with the tear dashboard. specifically, the tabs on the left side shows the text as horizontal, not vertical.

I guess this is caused by disabled SVG support. I'll switch SVG back on again.


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