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Re: WebKit engine for default browser
Yep, I'm building a new one, since the hns one is with disabled SVG. I'm also doing some changes.
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Re: WebKit engine for default browser
hns, many, many thanks for actually making browser-ui & browserd for diablo (*shock*) useful. And thanks to Bundyo for his libwebkit work and the awesomeness that is Tear.
But with your libwebkit, both webkit-eal & Tear have the input method mode in caps lock mode for the small keyboard. Maybe AUTOCAP could be used (if not already doing so)? Also, in your postinst, can you change: maemo-select-menu-location webkit-settings.desktop tana_fi_settings to: Code:
[ -z "$2" ] && maemo-select-menu-location webkit-settings.desktop tana_fi_settingsAlso, I have an issue of both webkit-eal and tear crashing with some fast presses of the return button with the libwebkit. |
Re: WebKit engine for default browser
The new libwebkit with SVG is uploaded here. It includes hns' fixes to hildon-input-mode.
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Re: WebKit engine for default browser
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Re: WebKit engine for default browser
Yup, but you can now use tap and hold -> download. ;)
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Re: WebKit engine for default browser
just noticed something interesting. when the full screen osk is opened, a newline is inserted.
or at least it do when its a empty line already... i any case, could we be looking at a mixup between the enter on the d-pad, and the return on the keyboard (only on N810)? |
Re: WebKit engine for default browser
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Re: WebKit engine for default browser
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Would you mind maintaining a diff per deb. Also, do you think you could create some kind "cook book" for your exact webkit build environment. I've seen earlier where you said you were using scratchbox 2. I was having some lib linking issues with it so I stopped. Also, have you done more to the tools than just a bison upgrade? I'm not there yet, but in the not-too-distant future I want to start chasing some webkit bugs and as of yet, I have not had a successful build of a recent version. Thanks again. |
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