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Re: WebKit engine for default browser
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As bundyo said, webkit won't build with scratchbox 1, at least not without workarounds. When I tried compiling with the ordinary Maemo SDK, the resulting library kept crashing in the CSS parsing code. With Maemo SDK+ the package builds and runs fine. |
Re: WebKit engine for default browser
And your only mod to SB 2 was the bison 2.2 upgrade? Other than that, you're still using the old toolchain (2005q3-1)?
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Re: WebKit engine for default browser
I don't remember if I needed to update it at all. But WebKitGtk for sure requires 2.2, and doesn't build with 2.4 (at least with the svn version I tried before returning to 2.2).
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Re: WebKit engine for default browser
seems osso-browser with webkit is still somewhat unstable. i had it crash after i stopped the download/render of a page and then tried to go back a step in browser history.
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Re: WebKit engine for default browser
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Re: WebKit engine for default browser
I uploaded a new version of libwebkit. This one should allow multiline editing for textareas and fix a bug with copy/paste. The binary package also has SVG enabled now.
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Re: WebKit engine for default browser
perfect, works like a charm. where do i mail the beer? :D
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Re: WebKit engine for default browser
Sorry, but I'm a little confused. Does this webkit have everything that Bundyo's latest has, plus the changes you just made?
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Re: WebKit engine for default browser
Yes, excluding what he disabled. I will post mine later.
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Re: WebKit engine for default browser
If I wanted to install both Tear and Webkit-EAL, would each install their own version of libwebkit? Would there be a conflict?
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