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Re: flash player 10 support
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Re: flash player 10 support
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... which is exactly why Flash is a bad thing: A proprietary technology with a huge market share controlled by a single vendor who thus gets to control what people can use to browse the web. Instead of clamoring for a Flash update, you should be clamoring for its demise. Nearly everything that Flash is used for can be done by a combination of the HTML 5 <video>, <audio> and <canvas> elements, SVG and advanced CSS features (animations, transforms, etc.) found in the latest versions of browser engines anyway. The real shame is that Apple had a good shot at killing Flash by not including it with the iPhone and funding the development of alternatives in WebKit instead (WebKit being the KDE KHTML-derived browser engine powering the iPhone's browser, Android's browser, Nokia's S60 browser and the popular Maemo browser Tear), but then they caved and announced plans to support it after all recently. |
Re: flash player 10 support
One of the best features of the IT is the quick disable of flash. Second best is disable java scripts - to remove google ads.
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Re: flash player 10 support
Is there any way to hack flash or the browser on the tablet to make web sites think we have Flash 10? I'm pretty sure they're just being stupid and Flash 9 will work fine with all of them.
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Re: flash player 10 support
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(aka, no writing code to "move circle.1 10px left") |
Re: flash player 10 support
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Re: flash player 10 support
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However once anything has built up enough momentum your going to have to spend an equal if not greater time moving away from it. Just look, for example how slow the adoption of standards compliant browsers have been. Even with the fact that IE had a awful track record of being a huge virus infection vector it's only now that MS felt threatened enough to put some effort back into it now that FF has gained actual ground. Hopefully as time goes on we will continue to move towards real open standards on data formats but it will take time. |
Re: flash player 10 support
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I agree that good authoring tools are sadly a far less solved problem than the runtime part of the equation, yes. More work needs to be done in that area for sure. That said, I think a lot of advanced Flash developers (who end up writing copious amounts of ActionScript anyway) would do just fine with the standards-based stuff if they were incentivized to use it (as in the above "I need to use it to reach the iPhone" example ... which unfortunately won't be true for much longer when Apple does start supporting Flash). Regarding the N810 situation, looking at gnash or swfdec might be worthwhile. I think both prefer OpenGL as rendering backends but also have software fallbacks. |
Re: flash player 10 support
Some clever open source dude needs to write a Flash CS4 plugin that exports to HTML5.
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Re: flash player 10 support
Hey, Thank God/MS for Silverlite, eh?
/ducks and runs... very fast |
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