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Bounce on the N900
Reggie spotted a new presumably-accelerated Bounce on the Swedish N900 demo video, looks pretty nice and definitely a big step forward graphically compared to most Symbian devices.
http://maemotalk.com/2009/09/04/swed...0-walkthrough/ EDIT: Incidentally do press the video's full screen button if you have a fast connection, the video is surprisingly high quality. Here are a couple of stills: http://www.ovigaming.com/images2/gam...ccelerated.jpg http://www.ovigaming.com/images2/gam...celerated2.jpg |
Re: Bounce on the N900
It looks good on a big TV too:
http://s3.amazonaws.com/twitpic/phot...68Tq3I49WXs%3D http://twitpic.com/g6smv http://twitpic.com/g6slp By far the best gaming platform Nokia have, having seen the piss-poor graphics capabilities of the X6 that they were touting. |
Re: Bounce on the N900
The accelerometer in the n900 open new scenarios in the gaming on the maemo
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Re: Bounce on the N900
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I'm guessing the decision to use Maemo as Nokia's high end platform was made some time in 2007, because that's when Nokia inexplicably stopped including graphics hardware on S60 phones. The N82 was the last Nokia S60 model to have graphics hardware AFAIK. Samsung has manufactured S60 phones with graphics hardware since then, including touchscreen S60 models, so it's clearly possible yet Nokia chose not to do any more, presumably because they had it in mind to focus entirely on Maemo devices for high end graphics, with S60 aimed more at mid-to-low range prices. |
Re: Bounce on the N900
well, one things for sure..the N900 Bounce game is just amazing.. by the way, i assume it can be played without accelerometer too (if i dont want to be waving with the phone lol)?
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Re: Bounce on the N900
The best thing is: If nokia manages to pull a nice Store (OVI) connection to Maemo, most of game developers (of great games for the iphones for example) will be able to port really fast their games to the N900, after all they are mostly native code with a GL ES engine :)
look at this one, I tested on my ipod touch 2nd gen : http://www.youtube.com/watch?v=pAysP1HM6Z4 This will be nice, I am amazed how great the iPhone games looks, and we (symbian devices) barely could compete.. now it all changes, specially because it's the same "input" - touchscreen accelerometers. Now we just need multi-touch :)) BR Marcelo |
Re: Bounce on the N900
Indeed, that is the beauty of opengles 2.0. Anyway, game like that is no more difficult to do for n900 that it is for iphone. And porting of it should be a breeze.
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Re: Bounce on the N900
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Re: Bounce on the N900
Well... I am yet to find a single OSS iPhone game.
Also, iPhone 1 supports OGLESv1, while iPhone 3G supports OGLESv2 and OpenGLESv1; so I guess most devs use v1. But we're yet to see if the N900 supports OGLESv1. |
Re: Bounce on the N900
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still use OpenGL-ES1.x emulation libraries in maemo. I hope that we can get them in to next SDK release. As for porting, maybe I missed something, but won't Objective C be a bit of a hindrance for would be porters ? The Maemo -> iPhone direction is easier as IIRC you have gcc and such, but I'm not sure about the state of Objective C on Maemo. |
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