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-   -   Quake 3 on N900 (https://talk.maemo.org/showthread.php?t=31658)

raghu_mark 2009-10-13 10:01

Re: Quake 3 on N900
 
Yipeee!!! i got it working on the N900 ... Its fluid and amazing :)

pelago 2009-10-13 10:02

Re: Quake 3 on N900
 
Quote:

Originally Posted by thp (Post 345150)
Oh, and a short video from the talk (playing with two N900s against each other on TV-out):

Quake 3 on TV-out @ Maemo Summit

Thanks. What a grotty room!

attila77 2009-10-13 10:29

Re: Quake 3 on N900
 
My IS is acting up so it's a bit shaky until I re-convert it, but here is another snippet at http://www.youtube.com/watch?v=qiF60oWAsJI (should be HD, but apparently it will take a couple more minutes before the full res version appears). If Karoliina was recording video and not just stills, her version should be the best (was she shooting as an offical Nokia photo person or just for fun ? :) ).

qgil 2009-10-13 10:37

Re: Quake 3 on N900
 
just for fun!

Capt'n Corrupt 2009-10-13 15:05

Re: Quake 3 on N900
 
Was that video taken on an N900? If so, the quality is pretty impressive!

}:^)~

zerojay 2009-10-13 15:07

Re: Quake 3 on N900
 
Q3 seems to be dying left and right for me now... oh well. :/

attila77 2009-10-13 16:15

Re: Quake 3 on N900
 
Quote:

Originally Posted by Capt'n Corrupt (Post 345403)
Was that video taken on an N900? If so, the quality is pretty impressive!

Sorry, that's a Nikon D90 if you're referring to my link.

bergie 2009-10-13 16:20

Re: Quake 3 on N900
 
Quote:

Originally Posted by thorbo (Post 343079)
How about "flying" in Descent, Descent II?, how cool would that be? Certainly this hardware would have no issues with that, using the accelerometers.... although I think there would be a lot of button pressing... hmmm.

Since GlQuake has been available on the older tablets it might be possible to get the Quake I aerial combat mod Airquake running. This stuff was a lot of fun back in the nineties, I even got a theatre group to record some radio communications for it...

http://web.archive.org/web/200605091...quake/air1.jpg

In the perfect world this would be available in the tablets with following:
  • GlQuake ported over
  • its own .desktop file so you can go directly to Airquake without having to use command line
  • on-screen buttons for stuff like firing, throttle, radio commands
  • accelometer for flying the plane
  • easy way to get multiplayer (Telepathy Tubes?)

http://web.archive.org/web/200605091...ke/aircity.jpg

Airquake was made by Iikka Keränen, it might be possible to convince him to open source the mod.

mikkov 2009-10-14 19:17

Re: Quake 3 on N900
 
I tested ioquake3 engine with Openarena data files.

Here's a video http://www.youtube.com/watch?v=E6vDr47ZuW0

It runs pretty good, but at least the first Openarena level is a bit heavier than quake3 demo level. Best part is that Opearena is completely opensource so we can easily make a complete package with engine and datafiles which can be distributed through Extras repository.

I think that Openarena has slightly patched ioquake3 engine, so what needs to be done is to combine Openarena and ioquake pacthes and make a proper package based on debian/ubuntu packages.

Capt'n Corrupt 2009-10-14 19:26

Re: Quake 3 on N900
 
@mikkov,

It looks as though you are clicking off-screen to auto-aim. Is this true?

}:^)~

mikkov 2009-10-14 19:32

Re: Quake 3 on N900
 
Quote:

Originally Posted by Capt'n Corrupt (Post 346565)
@mikkov,

It looks as though you are clicking off-screen to auto-aim. Is this true?

No, there is aimbot. Off-screen clicking is firing using the proximity sensor.

Capt'n Corrupt 2009-10-14 19:36

Re: Quake 3 on N900
 
Ah, got it! Quite an interesting use of that feature. A poor-mans multi-touch!

This would be useful for toggling clicks between two states (ie. scrolling/panning vs manipulation).

Thanks for the vid! I look forward to more! ;)

}:^)~

qole 2009-10-15 07:11

Re: Quake 3 on N900
 
I noticed the same two problems with single player Quake 3 that mikkov noticed with single-player OpenArena.

- Engaging bots in a fight caused the game to slow to almost a slideshow
- Screen blanking still occurs if you don't use the touchscreen

Also, I don't like the look-via-touchscreen method, my finger is always in the way.

But otherwise it seems really good. The most impressive demo for the device so far (even better than Bounce ;) )

admiral0 2009-10-17 08:28

Re: Quake 3 on N900
 
Did anyone just say urban terror?

allnameswereout 2009-10-17 16:26

Re: Quake 3 on N900
 
Quote:

Originally Posted by qole (Post 346986)
Also, I don't like the look-via-touchscreen method, my finger is always in the way.

One reason I laugh at these devices with games, without keyboard, with input method finger touchscreen, ouput method same touchscreen.

However the impact of using a stylus in this case might be less than using finger. Have you tried with stylus?

omcfadde 2009-10-17 18:24

Re: Quake 3 on N900
 
One feature I could implement is offset aiming. You would use your finger on the left/right of the screen so that it's not obscuring your center view, but still aim as if you were in the center... This, along with less agressive auto-aim might be quite nice...

qole 2009-10-17 22:19

Re: Quake 3 on N900
 
I've been thinking. The touch screen does not need to handle horizontal looking. You can turn your whole body by tilting instead. Just implement up-down looking using the touch screen, and make it so you can use your finger anywhere to do it (eg, the far left or right of the screen).

dantonic 2009-10-17 22:24

Re: Quake 3 on N900
 
Quote:

Originally Posted by Rushmore (Post 343053)
Ewww. Anyone have a moist towelette ;)

Not jumping the gun here- but I wonder if the first Unreal Tournament will be possible? That would be pure bliss :)

Ahh, probably too ambitious. I will be happy with a PSX emu so I can play Raiden 2 :)

And MAME, and Turbografx and AMIGA.......

Raiden 2 and Air busters FTW!

gnuton 2009-10-18 19:10

Re: Quake 3 on N900
 
Hi guys,
I saw Quake III running nicely on N900 during the Maemo summit..
Unfortunately I'm not a big fun of Quake III arena, but I really love Tremulous.

Is someone trying to port it to N900? It's make use of Quake III engine but it's a free
opensource game.

For more information about it check http://tremulous.net/
Packages (bin + data) are part of K/Ubuntu

gnuton@iron:~$ apt-cache search tremulous
tremulous - Aliens vs Humans, team based FPS game with elements of an RTS
tremulous-data - Tremulous datas
tremulous-doc - Tremulous documentation
tremulous-server - Tremulous server

omcfadde 2009-10-19 13:20

Re: Quake 3 on N900
 
Quote:

Originally Posted by qole (Post 349934)
I've been thinking. The touch screen does not need to handle horizontal looking. You can turn your whole body by tilting instead. Just implement up-down looking using the touch screen, and make it so you can use your finger anywhere to do it (eg, the far left or right of the screen).

This is a nice idea. I think I'll spend some time tonight and implement it, if I'm not working too late. :p Should be simple to do, though. Thanks.

mikkov 2009-10-19 13:22

Re: Quake 3 on N900
 
Quote:

Originally Posted by gnuton (Post 350522)
Hi guys,
I saw Quake III running nicely on N900 during the Maemo summit..
Unfortunately I'm not a big fun of Quake III arena, but I really love Tremulous.

Is someone trying to port it to N900? It's make use of Quake III engine but it's a free
opensource game.

For more information about it check http://tremulous.net/
Packages (bin + data) are part of K/Ubuntu

gnuton@iron:~$ apt-cache search tremulous
tremulous - Aliens vs Humans, team based FPS game with elements of an RTS
tremulous-data - Tremulous datas
tremulous-doc - Tremulous documentation
tremulous-server - Tremulous server

If tremulous is using unmodified ioquake3 engine, then it's very simple. If there are some modifications it would help if they were documented somewhere.

mikkov 2009-10-19 13:25

Re: Quake 3 on N900
 
Two bugs which makes ioquake3 not ready for end users imo:
1. Task switching doesn't work.
2. very hard to exit the game

qole 2009-10-19 19:46

Re: Quake 3 on N900
 
yes, what is the key combo for pulling down the console again?

Ah, here it is:

Quote:

Originally Posted by omcfadde (Post 343738)
Btw, useful key combos:
Fn (Blue Arrow) + Ctrl/Sym = Open/Close console.
Fn + = (Next to backspace) = Esc key.

So pull down the console with Fn+Ctrl, then type /quit to get out.

qwerty12 2009-10-19 19:53

Re: Quake 3 on N900
 
Quote:

Originally Posted by qole (Post 351683)
So pull down the console with Fn+Ctrl, then type /quit to get out.

Maybe he's referring to how it can sometimes lockup when exiting, leaving input totally fubared?

mikkov 2009-10-19 20:40

Re: Quake 3 on N900
 
Quote:

Originally Posted by qole (Post 351683)
yes, what is the key combo for pulling down the console again?

Ah, here it is:



So pull down the console with Fn+Ctrl, then type /quit to get out.

Very hard to exit the game, as I said :)

mikkov 2009-10-19 20:44

Re: Quake 3 on N900
 
There's installable openarena in extras-devel btw

qole 2009-10-21 05:34

Re: Quake 3 on N900
 
Quote:

Originally Posted by admiral0 (Post 349403)
Did anyone just say urban terror?

Bad news, UT4 is unplayable. It took several minutes to load a map, and the input is all messed up.

I have no idea why it is so slow...

kkhitzat 2009-10-21 07:26

Re: Quake 3 on N900
 
UT4??? :confused:
What game is that??

qole 2009-10-21 16:49

Re: Quake 3 on N900
 
Urban Terror 4. See the quote in my post.

To be fair, Urban Terror is a resource hog on the desktop too. It looks like Quake3 in terms of graphics quality, but it requires a much more powerful machine to run smoothly. Don't know why...

kkhitzat 2009-10-21 22:32

Re: Quake 3 on N900
 
Interesting... Thanks! ;)

d0gma 2009-10-27 14:40

Re: Quake 3 on N900
 
Hi guys,

I have the same problem. After adding dlevel
Can't install ioquake3: Application packages missing: opengles-sgx-img-common (=0.20090218.55.1+0m5)

Any help with that?

I have 40-12 PR SW version.
Do I need to add something extra?

Thanks

bymoor 2009-11-14 19:55

Re: Quake 3 on N900
 
Quote:

Originally Posted by d0gma (Post 359010)
Can't install ioquake3: Application packages missing: opengles-sgx-img-common (=0.20090218.55.1+0m5)

Any help with that?

I'm also facing the same problem. What should I do?

mikkov 2009-11-14 19:59

Re: Quake 3 on N900
 
Just checking. Do you have N900 and which firmware version?

bymoor 2009-11-15 08:40

Re: Quake 3 on N900
 
Quote:

Originally Posted by mikkov (Post 376438)
Just checking. Do you have N900 and which firmware version?

Yes I have N900 and SW is from wk42. It's unofficial release, so it might affect on this problem. All the libs might not be available for this. I'd better wait for a while or just go back to official PR release.. :)

mikkov 2009-11-15 12:59

Re: Quake 3 on N900
 
opengles-sgx-img-common version has been probably changed since 41-10 and ioquake3 should be recompiled. Strict version number requirement might false though, you could test if openarena works if you're interested

mikkov 2009-11-17 22:30

Re: Quake 3 on N900
 
With the release firmware quake and especially openarena is much faster. Openarena is even 50% faster. Not that I made any measurements, but did anybody notice the same?

Bundyo 2009-11-17 22:44

Re: Quake 3 on N900
 
Yes, it looks much faster.

L11 2009-11-30 10:01

Re: Quake 3 on N900
 
Bit of a newbie question, but how to I copy the files to the baseq3 folder, it's not visibile in file manager..?

qole 2009-11-30 17:55

Re: Quake 3 on N900
 
What I did:
Connect the device to a PC via USB and download your full baseq3 folder (the "N900" drive is your MyDocs folder)
Disconnect the device
Link the new baseq3 folder to your hidden one in your home directory:
Code:

ln -s /home/user/MyDocs/baseq3 /home/user/.q3a/baseq3

mrdelgibbons 2009-12-04 05:43

Re: Quake 3 on N900
 
Can't get this working...maybe I'm doing something wrong with the directory...just comes up with a black screen and a lil circle loady thing on the app bar :(


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