maemo.org - Talk

maemo.org - Talk (https://talk.maemo.org/index.php)
-   Development (https://talk.maemo.org/forumdisplay.php?f=13)
-   -   Contributors needed: the killer free chess game for Maemo (https://talk.maemo.org/showthread.php?t=33764)

Addison 2009-11-05 09:06

Re: Contributors needed: the killer free chess game for Maemo
 
1 Attachment(s)
I'm going to hijack this thread for a single post only because it's the most active chess thread here.

I've added 31 new pieces and boards to Eboard since it only comes with 3 after installation.

http://img195.imageshack.us/img195/9577/boards.png

http://img195.imageshack.us/img195/4651/desertk.png

They need to go in

/usr/share/eboard/

while in root.

The only file that needs to be overwritten is
eboard_themes.conf

Sorry I don't have a command to do this since I don't know any coding. If anyone knows the command line to copy all of these files over, could you post for others?

I'm also trying to package together a compilation of sounds as well but I'm running into a little difficulty.

Under Preferences, I can choose the sounds but I'm not getting anything from them.

It's stating that I need Device and Filename, sox must be installed under the play WAV option along with
Device: /dev/dsp

Anyone here care enough about me to take a look at this?

@qgil
What are you thoughts on building a perfect port of Scid?

Cheers!

andybehr 2009-11-05 14:14

Re: Contributors needed: the killer free chess game for Maemo
 
Quote:

Originally Posted by qgil (Post 365333)
I got a suggestion from a kind soul in the Qt team: the Qt Declarative UI could be a good path to combine code simplicity purely working in the UI layer + fast responsive bling + cross-platform code.

http://labs.trolltech.com/blogs/author/qtdeclarative

That looks promising. I will check that out.

lcuk 2009-11-05 14:23

Re: Contributors needed: the killer free chess game for Maemo
 
you made me play chess again!
the onboard chess game isnt really finger friendly, it expects a tap grag action for moving your piece.

to be friendly, the ui needs the tap..tap really and for beginners should highlight valid end points when you first tap a piece.

great that this is being discussed :D

Rushmore 2009-11-05 14:47

Re: Contributors needed: the killer free chess game for Maemo
 
Wow. The N900's 3430 chipset as the power for the AI of a chess game.... Frankly, my chess skills are so bad, you could use the discrete chips from Pong and it would still kick my *****.

qgil 2009-11-05 17:09

Re: Contributors needed: the killer free chess game for Maemo
 
Quote:

Originally Posted by Addison (Post 366091)
@qgil
What are you thoughts on building a perfect port of Scid?

If you ask me, that perfect port could be the Scid engine with the Miniature UI. It would be nice to know whether engine and UI are well layered in Scid or not. The pragmatical proposal would be to concentrate on the current phases in order to have a first shot to the Miniature UI and them contact them with questions. Asking now while we are still vaporware...

If in the meantime someone wants to make an ugly but fully functional port (stylus UI etc) it might be relatively feasible (says me, a non-developer). See the dependencies: http://packages.debian.org/lenny/scid

qgil 2009-11-05 21:35

Re: Contributors needed: the killer free chess game for Maemo
 
http://wiki.maemo.org/Miniature refreshed and Game Play view in portrait mode updated:

http://wiki.maemo.org/images/2/26/Mi...e-portrait.png

This is the first realistic mockup that can be taken for the first step in the roadmap: Play games online. The previous ones had elements like chat or avatars that either were not provided by FICS or come later in the roadmap.

Is this all the information you want to see? More, less? Comments, please.

I'm still a bit hesitant about the exact situation of the board and the size of fonts, but we can fine tune this when there is real code and therefore real usability checks to be done. In the meantime a developer has all what is needed to get started.

Speaking of developers, there is three of them in the Garage project but (except andybehr) we haven't done presentations yet. Hello!

jeremiah 2009-11-05 21:53

Re: Contributors needed: the killer free chess game for Maemo
 
Wow. That looks great.

Addison 2009-11-06 02:12

Re: Contributors needed: the killer free chess game for Maemo
 
One thing that could be added for a more elegant screen presentation is to use an arrow rather than highlighting two squares.

http://www.bennedik.de/images/ASilve...mage_thumb.png

Addison 2009-11-06 14:54

Re: Contributors needed: the killer free chess game for Maemo
 
Why not tweak a better and more current build of Eboard? Seems like there's everything there already and it is immediately available for use.

If you were to simply change the place where the player and game information is located that would free up a huge amount of space to fit a 480x480 board.

http://img230.imageshack.us/img230/4...9110609363.png

mikhas 2009-11-06 19:00

Re: Contributors needed: the killer free chess game for Maemo
 
Quote:

Originally Posted by qgil (Post 366761)
Is this all the information you want to see? More, less? Comments, please.

I think the information level is about right for now. I especially like how you indicated the playing side with the clock background. We shouldn't add too much information only because we *can* ...


All times are GMT. The time now is 09:17.

vBulletin® Version 3.8.8