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Re: Contributors needed: the killer free chess game for Maemo
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I'm going to hijack this thread for a single post only because it's the most active chess thread here.
I've added 31 new pieces and boards to Eboard since it only comes with 3 after installation. http://img195.imageshack.us/img195/9577/boards.png http://img195.imageshack.us/img195/4651/desertk.png They need to go in /usr/share/eboard/ while in root. The only file that needs to be overwritten is eboard_themes.conf Sorry I don't have a command to do this since I don't know any coding. If anyone knows the command line to copy all of these files over, could you post for others? I'm also trying to package together a compilation of sounds as well but I'm running into a little difficulty. Under Preferences, I can choose the sounds but I'm not getting anything from them. It's stating that I need Device and Filename, sox must be installed under the play WAV option along with Device: /dev/dsp Anyone here care enough about me to take a look at this? @qgil What are you thoughts on building a perfect port of Scid? Cheers! |
Re: Contributors needed: the killer free chess game for Maemo
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Re: Contributors needed: the killer free chess game for Maemo
you made me play chess again!
the onboard chess game isnt really finger friendly, it expects a tap grag action for moving your piece. to be friendly, the ui needs the tap..tap really and for beginners should highlight valid end points when you first tap a piece. great that this is being discussed :D |
Re: Contributors needed: the killer free chess game for Maemo
Wow. The N900's 3430 chipset as the power for the AI of a chess game.... Frankly, my chess skills are so bad, you could use the discrete chips from Pong and it would still kick my *****.
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Re: Contributors needed: the killer free chess game for Maemo
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If in the meantime someone wants to make an ugly but fully functional port (stylus UI etc) it might be relatively feasible (says me, a non-developer). See the dependencies: http://packages.debian.org/lenny/scid |
Re: Contributors needed: the killer free chess game for Maemo
http://wiki.maemo.org/Miniature refreshed and Game Play view in portrait mode updated:
http://wiki.maemo.org/images/2/26/Mi...e-portrait.png This is the first realistic mockup that can be taken for the first step in the roadmap: Play games online. The previous ones had elements like chat or avatars that either were not provided by FICS or come later in the roadmap. Is this all the information you want to see? More, less? Comments, please. I'm still a bit hesitant about the exact situation of the board and the size of fonts, but we can fine tune this when there is real code and therefore real usability checks to be done. In the meantime a developer has all what is needed to get started. Speaking of developers, there is three of them in the Garage project but (except andybehr) we haven't done presentations yet. Hello! |
Re: Contributors needed: the killer free chess game for Maemo
Wow. That looks great.
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Re: Contributors needed: the killer free chess game for Maemo
One thing that could be added for a more elegant screen presentation is to use an arrow rather than highlighting two squares.
http://www.bennedik.de/images/ASilve...mage_thumb.png |
Re: Contributors needed: the killer free chess game for Maemo
Why not tweak a better and more current build of Eboard? Seems like there's everything there already and it is immediately available for use.
If you were to simply change the place where the player and game information is located that would free up a huge amount of space to fit a 480x480 board. http://img230.imageshack.us/img230/4...9110609363.png |
Re: Contributors needed: the killer free chess game for Maemo
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