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Re: do you want maintain port of puzzle collection
New release in extras-testing, try and thumb up:
http://maemo.org/packages/package_in.../8605-1maemo3/ Changes to the previous one: - bugracker url added - "random seed" entry hang fixed - non-functional included help menu item removed. For help, click on the manual links at: http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ Note that for our port: right mouse = control + click middle mouse = shift + click Numbers can be entered with the usual blue-arrow + number on the keypad. |
Re: do you want maintain port of puzzle collection
Here's information on the Extras-Testing repo. Testers should make sure the package meets the criteria in the QA Checklist. You can find the testing report page for it here.
In other words, don't just "try it and thumbs up." Extras-testing isn't a popularity contest, it's a quality control mechanism. |
Re: do you want maintain port of puzzle collection
Quick suggestion about numbers: any reason to not just map the qwertyiop row to numbers as well and save an awkward combination?
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Re: do you want maintain port of puzzle collection
Is there a way to implement a help function or to save the puzzle manuals locally on the N900? I don't know most of these games so it would help to have some instructions...
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Re: do you want maintain port of puzzle collection
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http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ You can save them locally using the N900 browsers "save page as.." button. |
Re: do you want maintain port of puzzle collection
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I'm making (perhaps optimistic) assumption that people who try it won't thumb it up if it is of poor quality? :) |
Re: do you want maintain port of puzzle collection
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The problem with that assumption is that the criteria for quality of many games forum readers has no overlap with the testing QA checklist. I don't think the current testing process is ideal but i do try to encourage people to follow it and advocate improvement, rather than bypassing it (not saying that was your intent). This isn't really on topic for the thread so consider it a free bump for visibility. ;) |
Re: [Maemo 5] SGT Puzzle Collection (was do you want maintain port of puzzle collection)
One more vote to extras ;)
I'm already working on the next version, which should feature at least a few new games from upstream and better number input. |
Re: [Maemo 5] SGT Puzzle Collection
New version in testing again:
http://maemo.org/packages/package_in.../8853-1maemo1/ Changes to the previous version: * Number buttons onscreen for games that need numbers * Some other improvements for stylus playing * New games: keen, magnets, singles, towers * Icons optified too Screenshot showing new number buttons in solo (sudoku) http://afflict.kos.to/sc2.png TODO: - include docs - move numbers from top to a numberpad in right. - hildonize further: fullscreen, rotate - add buttons for left/middle/right button selection No promises that I'll have time for those anytime near. Alternative is that I ditch the gtk interface and start by creating a Qt interface from scratch. |
Re: [Maemo 5] SGT Puzzle Collection (was do you want maintain port of puzzle collection)
Well I haven't managed to see a single puzzle icon so far so just went and generated the relevant .desktop files.
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