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Re: Most maemo apps are buttafaces
Who else is Chris? Or did you mean Josh? Because I'm good with a pencil, but have zero graphical skills.
From what I'm hearing, we may be able to benefit from an extended library of widgets, buttons, etc. Is there a way we can do that? Joshua has some great skills, and this may be where he can help out. |
Re: Most maemo apps are buttafaces
I'm not sure that I like the Application Manager's main screen as it looks so different from everything else. I wonder why it is different and what you guys think of that.
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most people with that kind of tech affinity rather tend to like their gadgets clean, simple and minimalistic style wise. I do work as I Graphics Artist and Userinterface Designer and I really appreciate Interfaces that tend to reduce instead of trying to cram tons of unnecessary visual information into a tiny space. There are times were I work on projects were the clients wants a *blinged* out interface and it always breaks my heart if the client doesn't listen to my advice saying that it will most likely confuse more people, and it will not give the application the extended usability they actually long for. in a sentence: keep it as simple as possible and you will most likely have no confused user of your application - and this one of the most important rules of interface design just my 2 cents |
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In light of this respective thread (since I posted the above paragraph in the other), I would also be more inline with a theme that changes *most* of the look and feel of the UI elements, but then some better attention paid to the usage paradigm or user flow when designing applications. Maemo 5 more or less relies on the idea that most of the interactions are linear and sub-actions are given thru simplistic (end-user perspective) means. If you will, craming the window full of features isn't good, yet leaving a page devioid of them isn't as well. Discoverability should be a defining characteristic of any application, especially in an environment which is emphasizing touch with fingers over touch with styli. Now, looking at this app, I can see off the bat that there should be smaller buttons on the sidebar, and that a gesture-based interface needs to be utilized for interacting with it. This app has a similar user process flow as Fennec/Firefox Mobile. And the UI really should be similar because of it. The "shiny" is another matter. Once the functionality of the UI is met, then let's get a theme and/or some custom elements on the screen - maybe even specfic for that app - which makes sense, and endears some positive opinions. By the way, the sidebar button sizes might not be in the UI document. If not, its best *not* to take the same rule that Symbian^1 has for size, and functions. Working on an N97 everyday, I can tell you that those button guidelines aren't optimial. |
Re: Most maemo apps are buttafaces
I go agree with both partys here..
I agree with the developers making their app as basic as possible so every1 can use it. Also their aim is to make an application that works and not something that looks nifty but doesnt do jack. Plus their probably not into designing something and they dont want to kill their app with weird looking designs. On the other hand as an app-user and a graphic designer I do like to have some eye-candy. As some already pointed out that most apps are made by ''just'' people. People who don't have must experience with aspects of design like: User experience, Interaction Design and Interface Design. |
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--- Maemo 5 Human User Interface Guidelines http://wiki.maemo.org/Documentation/...ace_Guidelines |
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