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Re: Interesting read: "A basic usability test on ten phones"
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Either way I disagree with asidana. Removing xterm would not make it more usable. For a user who doesn't need it, it's just another app he or she doesn't use IMO. |
Re: Interesting read: "A basic usability test on ten phones"
I like it when he tought B. to say "Halts Maul" (Shut up) to the Blackberry :D
Now seriously: I actually gave my N900 to some of my friends who had never used a touch screen phone before and they had trouble distinguishing between actions to scroll, click and zoom. Acutally, the N900 UI a lil confusing about this: When place your finger on the touchscreen to scroll, the item underneath your finger will be highlighted first, and then the highlight will be removed once you start scrolling. I think this issue will be resolved once a capacitive screen is used. |
Re: Interesting read: "A basic usability test on ten phones"
+1 for OP,
this heightened my confidence while waiting for the N900, I have ordered it to phase out my old iPhone 3G (bought the very first day). So far, only the fact that the phone might not have USB host capability on a hardware level is what I regret not knowing before ordering it. |
Re: Interesting read: "A basic usability test on ten phones"
i've had a similar experience.
gave the n900 to a collegue, a woman. before that i had a presentation (selling training) and i used the n900 connected to a screen so my audience knew how to use it a little bit (they saw me using it on the big screen). and after using it for an !entire hour! she said, that if she had such a device, she would be surfing all the day the internet.. she was totally exited because "it just works"! |
Re: Interesting read: "A basic usability test on ten phones"
This is a nice anecdote. Means nothing. We all know that, don't we.
It does show one thing though. One basic mistake a lot of self-appointed journalists (incl. bloggers like me) make: The definition of "usability". It seems to be common understanding these days that usability means something like: Put it in the hands of a complete noob and he should be able to operate it. I say: wrong. With a €600,- device that you (hopefully) intend to keep a week or two, even noobs (especially noobs) can be expected to take their time to sit down and get used to the device. Read a quick start guide or something. Anything. Usability is what you think of the UI after you've owned and used such a device for a month or even two. When you learned most of the shortcuts, when you know the pitfalls. If then, after one month, you think the device is a joy to use, fast and efficient, then the usability is good. If you want to throw it against the wall each time you perform a certain task because the workflow is so idiot-proof that you feel like an idiot crawling through it step by step each time, then it's not so good. That's what defines usability for these devices. Sadly, I don't read many reviews by people who have already used the device they write about for at least a month. A gadget is released, and we find reviews about it the very same day, telling us if the UI is "intuitive" (I hate this word) an if it's easy to use. - That's how you judge a packing at McDonald's: Do you manage to open it? Yes? Good. No? No use trying a month later, the burger will already smell. With high tech gadgets, things I find helpful when I first use them can get in my way once I know how everything works. Only then, when I know how it works, should I talk about usability. Everything else is absolutely worthless. |
Re: Interesting read: "A basic usability test on ten phones"
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Re: Interesting read: "A basic usability test on ten phones"
Great post, thanks a lot!
I had been using psions for many years, starting with the S5, and have to say, I loved the touchscreen + full keyboard combo. The Palm Treo 680 is also very fast in my use with the touchscreen + keyboard. |
Re: Interesting read: "A basic usability test on ten phones"
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as for this review i found it interesting and well documented and presented. It was refreshing to read a review on something simple about a device and read a different perspective on a non-tech persons impressions with using todays top devices. |
Re: Interesting read: "A basic usability test on ten phones"
@benny1967
I understand your point, we can expect the user to take some time to read the quick start manual, and learn to live with the device. However, myself as an engineer, I see that most of the users of my own technology I develop during my work (nothing to do with IT), don't bother with reading, or learning, they just go ahead with what feels right. I bought a Nokia E63 on Saturday, because my Palm Treo 680 really started to die hardware side. Since then, I have spent all my free time (saturday, sunday, and now three week nights) learning the new interface. I have read the manual, which is not much use at all, it is more a table of content of features. No any screenshots, just the menu names in plain text. I am quite angry, that I have spent this much time, and the phone still is at half usage. I had to learn that there is no SMS threading (was a standard feature for me), I still didn't get the hang of the home button and why the red button closes the apps, I discovered that Outlook sync cannot handle folders and categories, etc. I think MS Word / Excel / Powerpoint 2007 is very innovative with the new ribbon interface. However, I have been using the 2003 style interface since 1995, and now this new ribbon thing just makes me angry, because I don't find even the basic things. I have already bought a book to read about this, but I just don't have the time to do that, I have a zillion more important things than to read a 250 page book just to learn where I find things in the new interface. So, I have about 30min-1 hour to read the basics, and then, that's it. And if a new gadget needs more time than that to learn to use it, probably I exchange it for something that needs less. |
Re: Interesting read: "A basic usability test on ten phones"
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I disagree with you, If its intuitive it means that the task you are doing is easy to perceive, which translate to an easy work flow in most cases. If you look at the iPhone, the only knowledge my 4 year old niece had to be told was that pressing hard on the screen could render the device useless. If you look at an application like Photoshop, this is an application that require training to use, but after you learn its features, and keyboard shortcuts its no harder to use than cooking food or playing an advanced game. The difference between such an application and a phone or a device is that of many, mainly: 1. How accurate are your normal functions? (are you doing open heart surgery or calling a friend asking for a round of beer on the town?) 2. How fast do you expect do do a average task? (instantly, or do you have the rest of the month on you?) 3. How do you expect to accomplish your task? (clicking as few buttons as possible, or doing multiple thought out keyboard commands accompanied by mouse guests?) What I mean is, if you are using an banking application or photoshoping, making special effects with CGI.... or are you using a device that as become an extension to our way of life? In the last case I would want the interactions to be as simple and fast as possible, even though im a power user that is fully capable of recompiling my own kernel with a premade patch, or writing a crack for a simple program. Things that require remembering and learning, are most often the least fastest way in computing. (take file->select all, file->copy, file->past, and compare it to drawing a rectangle, and dragging one object to a drop zone which you allready knew about after you tried the solitary program) |
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