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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
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Isn't it mean that Maemo5 is a superior OS because it can almost do anything and runs anything from another OS without hesitation? I'm sure in my own view I can see that Maemo5 is the most powerful OS and can easily do things I want it to do with simple tweaks. |
Re: Palm Pre gets SDL! native gaming
I saw "Blades of Fury" in the compatibility list but I got this
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PDL: Application asked for device ID, giving 0000And is there any way to exit games graciously? or do you just end task? |
Re: Palm Pre gets SDL! native gaming
Wow, I'm running correctly both Brain Challenge and Need for Speed. The brain challenge runs slightly laggy compared to palm pre, sometimes (just a bit, but most minigames are reflex-based), and my N900 is clocked at 850mhz.
just my 2 cents! |
Re: Palm Pre gets SDL! native gaming
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heres what happens on my terminal BusyBox v1.10.2 (Debian 3:1.10.2.legal-1osso30+0m5) built-in shell (ash) Enter 'help' for a list of built-in commands. /home/user/applications/com.gameloft.app.asphalt5/Asphalt5 # ./Asphalt5 MAIN START ./Asphalt5 SDLGL: called sdl_init with flags = 0x100230 Home directory /home/user not ours. X11: PID is 1857 PDL: Init: Service name is com.javispedro.preenv.Asphalt5 PDL: Failed to initialize libosso PDL: Switch orientation to 3 SDLGL: Requested GL major version 1 SDLGL: SDL_GLES initialized (res=0) SDLGL: Ignoring doublebuffer preference SDLGL: Requested GL minor version 1 (ignored) SDLGL: Called SetVideoMode(320, 480, 0, 0x80000002) SDLGL: Requested OpenGL video mode SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok ACCEL: Opening accelerometer Home directory /home/user not ours. PDL: Init: Service name is com.javispedro.preenv.Asphalt5 PDL: Failed to initialize libosso m_recorderReplay.Init(MAX_SIZE_REPLAY_RECORD_SIZE, false, NULL); StartGame Load VIDEO . CINEMA: Init; window xid is 0x2c0000c CINEMA: Will play "file://./A5_Ultimate_VNFS_2.m4v" ----PlayMovie CINEMA: Start playing now StartGame2 CINEMA: GStreamer Pipeline Error: Resource not found. ----StopMovie() CINEMA: Stop playing now CINEMA: DeInit PDL: Init: Service name is com.javispedro.preenv.Asphalt5 PDL: Failed to initialize libosso SetMusicVolume (0.850000) SetSfxVolume (0.700000) releaseBuffers SetMusicVolume (1.000000) SetMusicVolume (0.850000) SetMusicVolume (1.000000) SetMusicVolume (0.850000) SetSfxVolume (0.700000) SetEngineVolume (0.480000)touch apllysettings Segmentation fault |
Re: Palm Pre gets SDL! native gaming
Well I don't own a Palm Pre so I guess I'm still going to be waiting patiently for NitDroid to be fully released and YES I know I can use it now but I'm not going to so don't suggest it. No scene
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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
and why is that?
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Re: Palm Pre gets SDL! native gaming
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I would absolutely disagree with this statement as you can see from the adoption rate of Palm Pre is probably not that much more than the N900. The other thing that I would mention is that the N900 does NOT emulate the Palm Pre at all. There is no levels of emulation in this at all - this is very similar to WINE for Linux - ability to run Windows Libraries in a Linux environment through an application set. Emulation is when you have different CPU types and you have to write software to convert the CPU codes around. Since its the same hardware, it is NOT emulation (just like "WINE IS NOT EMULATION") |
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