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Re: Palm Pre gets SDL! native gaming
error while loading shared libraries: libdpl.so:caccont open shared object file: No such file or directory any ideas?(where i can get it)
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Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
i can play asphalt5 without desktopgen
my steps: com.gameloft.app.asphalt5 folder in home/user 1-home/user/com.gameloft.app.asphalt5 2-mkdir -p /home/user/webos/gamesave ln -s /home/user/webos/gamesave /media/internal chmod 755 /home/user/webos/gamesave 3-exit xterminal and open new 4-sudo gainroot cd 1-sudo gainroot 2-cd home/user/com.gameloft.app.asphalt5/Asphalt5/ chmod 755 Asphalt5 3-cd / 4-preenv 5- cd home/user/com.gameloft.app.asphalt5/Asphalt5/ 6- ./Asphalt5 speed good but sound slow i think that this is game because need for speed undercover good speed and sound |
Re: Palm Pre gets SDL! native gaming
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*Note: not saying that WebOS is a superior OS in every other aspect. It is more closed than Maemo, for example (but IMHO more open than Android...). Also, you might say Qt is such an API, but it is not exactly what I'd call "simple". |
Re: Palm Pre gets SDL! native gaming
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Re: Palm Pre gets SDL! native gaming
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(IMO this is also what is hindering the Maemo/Meego platform: damn API breaks). Quote:
a) A opensource application (so, port it to WebOS) b) A proof of concept for something that is soon going to be released onto another platform Forget about Skype, it's not made by Skype but by Nokia and is more a plugin than an application. Quote:
Closedsource freeware for N900 is available in http://repository.maemo.org/extras/p...ntle/non-free/ . Closedsource payware applications..... well. Quote:
Preenv only supports a small subset of Pre applications, namely, those that use the PDK, but are not plugins. Supporting a similar subset from all N900 applications would be trivial, basically because unlike the Pre you'll find out such a subset doesn't use any closed source library at all. In fact, the project would not be to run n900 applications on a Pre, but it would be about running plain GNU/Linux SDL applications on a Pre. As said, trivial! Even Pre engineers would help you out. As the author of libSDL_gles which many free N900 games use, I can tell you that it very probably runs "as-is" on the Pre. If it doesn't, it can be very wall patched to run over Palm's SDL. Now, for the difficult part: you want to do more than what Preenv is capable to do. Unlike the Pre, the N900 has a myriad of different toolkits and libraries an application can be using. - If you want to run applications based on Gtk+Hildon, you would need to check on Mer as said above. Not everything about this toolkit is open, for example, liblocation (pretty much equivalent equivalent to WebOS's com.palm.location service); but Mer's mission was ~ to be "Maemo without the closed components" (Stskeeps is going to kill me). - If you want to run applications based on Qt, just BUILD Qt for the Pre. THAT would help Meego-N900 crossplatformness. - [Random other toolkits] Btw, missing "X11" is not a minor problem at all. I hereby warn you =). Fortunately, you could do "something" by using Xvnc and a libSDL based VNC client. It would be slow, though. Also, I saw you on IRC asking for the liblocation binary. Note that preenv uses _no_ library from the Pre's ROM. Running the N900's liblocation binary would be a big task while on the other side reimplementing it over com.palm.location services would be trivial. Do the latter. As an ending thought, what reminded me about the similarities between the N900 and the Pre is that someone ported DrNokSnes to the Pre (another project of mine, btw). |
Re: Palm Pre gets SDL! native gaming
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What the Pre uses is more similar to MADDE, thought. Much harder for porting GNU stuff, easier for cross-compiling simple applications. |
Re: Palm Pre gets SDL! native gaming
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Ps. On a more topic related matter, I'm getting: CINEMA: GStreamer Pipeline Error: Resource not found. As such black screen instead of video. I was under the impression you simply hadn't implement this, but other user logs lead me to believe otherwise. On an almost virgin device and am wondering which GStreamer library I'm missing (Grabbed the few I thought relevant but it didn't help) and also should this be added as a dependency? |
Re: Palm Pre gets SDL! native gaming
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It is implemented in 0.1.1. There's a bug where calling CIN_DeInit then _Init again will hang, but that's fixed in 0.1.2 . |
Re: Palm Pre gets SDL! native gaming
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SDLGL: called sdl_init with flags = 0x100030 X11: PID is 1635 PDL: Init: Service name is com.javispedro.preenv.Assassins PDL: Screen dimming prevention ON PDL: Switch orientation to 3 PDL: Music is playing SDLGL: Requested GL major version 1 SDLGL: SDL_GLES initialized (res=0) SDLGL: Ignoring doublebuffer preference SDLGL: Requested GL minor version 1 (ignored) SDLGL: Called SetVideoMode(320, 480, 0, 0x80000002) SDLGL: Requested OpenGL video mode SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok CINEMA: Init; window xid is 0x1c0000c CINEMA: Will play "file://AC/assassins/assassins_Iphone.mp4" CINEMA: Start playing now CINEMA: GStreamer Pipeline Error: Resource not found. With: -rw-r--r-- 1 root root 4163556 Oct 25 23:09 assassins_Iphone.mp4 and -rwxr-xr-x 1 root root 4163556 Oct 25 23:09 assassins_Iphone.mp4 and -rwxr-xr-x 1 user root 4163556 Oct 25 23:09 assassins_Iphone.mp4 Running from SSH (or terminal as user) results in black screen. Running from the icon results in black screen (get this) with audio x.x. |
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