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-   -   Sprint task: Refine the karma system (community input requested) (https://talk.maemo.org/showthread.php?t=40329)

Sasler 2010-02-22 15:30

Re: Sprint task: Refine the karma system (community input requested)
 
About products karma. There was a Brainstorm (I think) about apps getting karma based on the amount of downloads. Has this been implemented? Or was this rejected?

VDVsx 2010-02-22 15:32

Re: Sprint task: Refine the karma system (community input requested)
 
Quote:

Originally Posted by bergie (Post 541198)
Currently we get a CSV dump of bugzilla accounts and their bug creation and comment numbers. The script that generates the dump could possibly be tuned to ignore invalid bug items

Invalid and duplicates would be great.

GeneralAntilles 2010-02-22 15:32

Re: Sprint task: Refine the karma system (community input requested)
 
Quote:

Originally Posted by bergie (Post 541198)
Currently we get a CSV dump of bugzilla accounts and their bug creation and comment numbers. The script that generates the dump could possibly be tuned to ignore invalid bug items

Just as long as it's only DUPLICATE reports. INVALID resolutions are too often more "Nokia is stupid" rather than actually INVALID.

bergie 2010-02-22 15:32

Re: Sprint task: Refine the karma system (community input requested)
 
Quote:

Originally Posted by Sasler (Post 541218)
About products karma. There was a Brainstorm (I think) about apps getting karma based on the amount of downloads. Has this been implemented? Or was this rejected?

That is now implemented for Maemo 5 apps. And app karma has a decaying algorithm, so to stay on top you need to consistently get new downloads and reviews.

However, user karma for "products" doesn't take this into account because of the decaying component. It only looks at the stars the app has received.

Texrat 2010-02-22 15:35

Re: Sprint task: Refine the karma system (community input requested)
 
Quote:

Originally Posted by lcuk (Post 540103)
we should just forget karma and go for high scores on n900fly

I want to thank that but you have enough encouragement. :p

fatalsaint 2010-02-22 15:41

Re: Sprint task: Refine the karma system (community input requested)
 
Quote:

Originally Posted by Texrat (Post 541231)
I want to thank that but you have enough encouragement. :p

Oh come on.. you have to see the benefit of giving him Karma for a post joking about removing Karma.

It's just all around the perfect post to thank :D.

attila77 2010-02-22 15:54

Re: Sprint task: Refine the karma system (community input requested)
 
Remembering some old game-designer-days... How about doing this top-down ? I mean, we can set up a scoring scheme and set on to discover who is the big winner in the new scenario, but maybe it would be easier to go the other way round. Say there is a karma pool for an area (wiki, blogs, etc), and then split that karma across participants. Their internal relations will not change (more karma is still more karma), and karma inflation will be more easy to control. This would also have the side effect of moving karma whores to areas that have less people working on them (=better karma density). It's also more indicative then a general number and arguably reflects 'activity' better. Obviously to maintain real value and prevent deflation, you need to accomodate the total karma in accordance with the GCP (gross community product), for example scaling the karma pool with the number of (active) members on talk, number of applications in extras, etc. I also like achievements-style notices (Ubuntu does this, too) like 'Extras general (10+ apps in extras)', 'Bugsquad lt. (25+ bugs reported/triaged)', 'Wiki sage (100+ wiki edits)', 'Forum master (1000+ thanks)' both for (not condescending) bragging rights and getting to know what people actually DO in a fun manner without digging through karma tables. Okay, so, that would be the completely out there off-topic gaming approach many will dismiss off-hand :) , but now, seriously, a step back to gain a little top-down insight could be useful in this case to clarify (again) what goals we want to reach with the (approximative metric) of karma.

PS. Also, it's hard to define the usefulness of karma. Yes, sure, we see the destructive effects as they tend to be more noticeable (like when the N900 DDP program turned the karma game into a deadly serious device contest). On the other hand, the small little plusses that karma motivation gives, while present, will hardly manifest directly, making a final conclusion difficult.

lma 2010-02-22 23:20

Re: Sprint task: Refine the karma system (community input requested)
 
Quote:

Originally Posted by bergie (Post 541150)
This is why we did a little bit of tweaking to bug reporting and thumbs karma, in order to ensure they don't overwhelm the other karma categories.

Right, so it wasn't a bug after all but intentional, and done without community consensus or even debate :-(

While I don't see karma as very useful, as long as it's there having such a low value for bugzilla activity (does this look right to anyone?) sends completely the wrong message.

To everyone who filed bug reports and especially what's left of the bugsquad: please don't be discouraged, your contributions are valued regardless of what some pointless vanity number in your profile page says.

Sasler 2010-02-23 07:25

Re: Sprint task: Refine the karma system (community input requested)
 
It would be nice to see how karma is calculated. This wiki page seems to have old info.

I would like to see that the most valuable contributions would get most karma. Personally I feel this should be the order of value (some of them in shared position):
  1. Products
  2. Bugzilla, Package testing
  3. Wiki
  4. Blogs, Brainstorm
  5. Comments
  6. Groups, Discussion
  7. Talk thanks
  8. Talk posts
  9. Favourites

bergie 2010-02-23 11:54

Re: Sprint task: Refine the karma system (community input requested)
 
Quote:

Originally Posted by Sasler (Post 542208)
It would be nice to see how karma is calculated. This wiki page seems to have old info.

Updated: http://wiki.maemo.org/Karma#Weights


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