[Maemo 5] PrBoom: a Doom engine
3 Attachment(s)
http://static.maemo.org/static/9/9e1...4b_prboom_iconPrBoomhttp://talk.maemo.org/attachment.php...6&d=1263783880
— source-faithful engine update of the FPS game Doom Download Page | Bug reporting | Package | Homepage Category: First Person Shooter | Year: 1993 License: GPL (code), Proprietary freeware (content) © 1993 id Software. Doom is PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library. It is based on MBF and LxDoom, which in turn are based on Boom, an early free port of Doom for DOS. PrBoom requires an IWAD to play. The shareware Doom IWAD is installed by default. A free IWAD is available in the freedoom package. You can put your commercial Doom IWADs into /opt/doom/wads to play those or follow this these instructions to set them up to run from a place of your choosing with a separate icon. Attachment 5905 Links: Previous discussion | Commercial WADs | Doomworld | Wikipedia Versions Stable (extras)http://talk.maemo.org/attachment.php...6&d=1263783880 prboom-2.5.0-svn20091231-0maemo2 To start a game, press Enter before the demo playback begins, or Backspace at any point. Controls: Fn - fire (left thumb goes here) Shift / Z - strafe left/right (below left thumb) Ctrl - run (above left thumb) a - strafe (right of left thumb) weapons - top row of keyboard (correspond to number keys) backspace - open menu/back to previous menu , - escape the menu . - next weapon space - activate p - pause. You can also switch away to other windows and the game will automatically pause and go to sleep so it doesn't kill your battery. Bringing PrBoom back into focus will unpause it. Be ready! :eek: Attachment 5907 Basically the controls are clustered around the fire button on the left (Fn) and the arrow keys on the right. Have a fragging good time. Not yet available. Notify your friendly local maintainer if you'd like to play it. |
Re: [Maemo 5] PrBoom: a Doom engine
Community TODO and known issues:
|
Re: [Maemo 5] PrBoom: a Doom engine
Any possibility to remap keys?
|
Re: [Maemo 5] PrBoom: a Doom engine
Quote:
|
Re: [Maemo 5] PrBoom: a Doom engine
You can but i'm afraid it doesn't get much better than the default, with the exception of the "next weapon" mapping, which is already marked for changing. Unlike a normal keyboard, where you have ten fingers ready to press a key, you have two.
Feel free to share your prboom.cfg file from /home/user/.prboom/ by attaching it to a post in this thread if you come up with a configuration you particularly like. |
Re: [Maemo 5] PrBoom: a Doom engine
was just wondering since I'm on a norwegian keyboard and I'm left handed.
|
Re: [Maemo 5] PrBoom: a Doom engine
Quote:
Your keyboard layout becomes QWERTY while you are in PrBoom, so the maps look just like in the photo by default. http://talk.maemo.org/attachment.php...7&d=1263684041 |
Re: [Maemo 5] PrBoom: a Doom engine
is it optified? -.-
sorry if i as this for every app, but i think a lot of people would appreciate if this would be stated for every program released. i think there are a lot of people who want to avoid installing un-optified apps if they dont have to. at least i do because i want to keep my system as clean as possible. |
Re: [Maemo 5] PrBoom: a Doom engine
Normally optification is a requirement for extras-testing. PrBoom seems quite well optified, I haven't seen any significant decrease in rootfs free space after installation.
And much fun to see Doom again on such a small device, after all that time :-) |
Re: [Maemo 5] PrBoom: a Doom engine
Quote:
i thought optification is only required for extras, not for devel or testing. |
All times are GMT. The time now is 04:09. |
vBulletin® Version 3.8.8